unity 许可证即将到期_Unity 3即将发布!

unity 许可证即将到期

In the Unite 2009 conference keynote we promised you that Unity would be picking up speed, and it has: Unity has become a powerhouse in the game industry and beyond. Nobody else is as active in democratizing sweet game technology to as many developers, and enabling them to target as many consumers. Unity has been used by well over 100,000 developers of all shapes and sizes to create thousands of games and other interactive 3D content that has touched over 40 million people.

Unite 2009大会的主题演讲中,我们向您保证Unity将加快发展速度,而且它已经做到:Unity已成为游戏行业及其他行业的强大力量。 没有人能像现在这样积极地将甜味游戏技术民主化为更多的开发人员,并使他们能够瞄准尽可能多的消费者。 超过100,000个各种形状和大小的开发人员已经使用Unity来创建数千款游戏和其他交互式3D内容,已经触及了4,000万人。

We’re moving fast. Our engineering team now consists of 36 people (up from some 12 or so a year ago), and they are firing on all cylinders. We’ve continually released major updates with tons of features over the last years. We also started working on an Xbox 360 port, and recently blogged that our iPhone team is working on iPad support.

我们发展很快。 我们的工程团队现在由36人组成(一年前约为12人),他们在所有气缸上射击。 在过去的几年中,我们不断发布包含许多功能的重大更新。 我们还开始在Xbox 360端口上工作 ,最近在博客中写道,我们的iPhone团队正在开发iPad支持

But those teams are just a handful of our people! So what else have we been up to? Thousands of code check ins have been done, many subsystems reworked, leading technologies integrated in Unity, and a massive automated testing suite implemented so that we can move as fast as we can.

但是那些团队只是我们中的少数人! 那么是什么人我们一直忙什么呢? 已经完成了成千上万的代码签入,重做了许多子系统,领先的技术集成在Unity中,并且实施了大规模的自动化测试套件,因此我们可以尽可能快地移动。

In fact, here’s a historical graph of our code checkins:

实际上,这是我们代码签入的历史记录:

unity 许可证即将到期_Unity 3即将发布!

As a project grows developers tend to check in less frequently, so the actual slope of work being done is much steeper.

随着项目的发展,开发人员倾向于不经常检查,因此实际完成的工作要陡峭得多。

Until today it was all hush-hush, but now we’re finally ready to announce our plans. Let it be known: for the last year we’ve been working on the next major release: the uber-cool Unity 3: unity3d.com/unity/coming-soon/unity-3

直到今天,一切都是悄悄的,但是现在我们终于可以宣布我们的计划了。 众所周知:去年,我们一直在努力开发下一个主要版本:超级酷的Unity 3: unity3d.com/unity/coming-soon/unity-3

unity 许可证即将到期_Unity 3即将发布!

So far the only time frame we’ve promised is “summer 2010″, but we’ll be giving early beta access – and a discount – to anyone who pre-orders.

到目前为止,我们所承诺的唯一时间表是“ 2010年夏季”,但我们将为所有预购用户提供早期Beta版访问和折扣。

Also, we’ve just announced that Unity will add support for iPad, Android, Xbox 360, and PS3! That’s the kind of “author once, deploy anywhere” that has remained a developer’s wet dream for years. And not just from “one codebase”, but from one heck of a unified and polished IDE paired with the industry’s best asset pipeline!

另外,我们刚刚宣布Unity将增加对iPad,Android,Xbox 360和PS3的支持! 那种“一次编写,随时随地部署”的类型,多年来一直是开发人员的梦想。 不仅来自“一个代码库”,还来自一个统一而精致的IDE与业界最佳资产管道的完美结合!

I hope you’ll stick around with us, we’re only just getting started!

希望您能与我们保持联系,我们才刚刚起步!

PS. Because we’re unifying the core Unity products with Unity iPhone (and all the other deployment targets too) the upgrade rules are a bit complicated and we haven’t done the best job at explaining them. We are working on this, please bear with us as we are inundated with questions – we will sort this all out and make it as clear as it can be in the near future.

PS。 因为我们要用Unity iPhone(以及所有其他部署目标)统一核心Unity产品,所以升级规则有点复杂,我们在解释它们方面还没有做得最好。 我们正在努力解决这一问题,请耐心等待我们,因为我们被许多问题淹没了-我们将整理所有内容并使其在不久的将来变得清晰明了。

翻译自: https://blogs.unity3d.com/2010/03/09/unity-3-coming-soon/

unity 许可证即将到期

相关文章: