Slate的输入事件可以通过IInputProcessor

处理事件的类需要继承IInputProcessor.

继承自InputPreProcessors的原因:

(三)Slate编辑器之获取任何输入事件

FSlateApplication会先处理InputPreProcessors,若不想截留事件,只需要返回false就可以

看一下InputPreProcessors类

/**
 * Interface for a Slate Input Handler
 */
class SLATE_API IInputProcessor
{
public:
	IInputProcessor(){};
	virtual ~IInputProcessor(){}

	virtual void Tick(const float DeltaTime, FSlateApplication& SlateApp, TSharedRef<ICursor> Cursor) = 0;

	/** Key down input */
	virtual bool HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) { return false; }

	/** Key up input */
	virtual bool HandleKeyUpEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) { return false; }

	/** Analog axis input */
	virtual bool HandleAnalogInputEvent(FSlateApplication& SlateApp, const FAnalogInputEvent& InAnalogInputEvent) { return false; }

	/** Mouse movement input */
	virtual bool HandleMouseMoveEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) { return false; }

	/** Mouse button press */
	virtual bool HandleMouseButtonDownEvent( FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) { return false; }

	/** Mouse button release */
	virtual bool HandleMouseButtonUpEvent( FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) { return false; }

	/** Mouse button double clicked. */
	virtual bool HandleMouseButtonDoubleClickEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) { return false; }

	/** Called when a motion-driven device has new input */
	virtual bool HandleMotionDetectedEvent(FSlateApplication& SlateApp, const FMotionEvent& MotionEvent) { return false; };
};

这里能处理各种输入事件。

若想监听PropertyEditor,可以继承FNotifyHook

(三)Slate编辑器之获取任何输入事件

属性的修改都会传入对应的UProperty

 

相关文章: