pytorch 从头开始faster-rcnn(四):rpn

原文中rcnn部分的截图

 

pytorch 从头开始faster-rcnn(四):rpn

黑色是滑动窗口的区域,就是上图的红色区域的sliding window其他颜色 9种窗口 就是anchor机制生成的9种区域。

def generate_anchor_base(base_size=16, ratios=[0.5, 1, 2],
                         anchor_scales=[8, 16, 32]):
    py = base_size / 2.
    px = base_size / 2.

    anchor_base = np.zeros((len(ratios) * len(anchor_scales), 4),
                           dtype=np.float32)
    for i in six.moves.range(len(ratios)):
        for j in six.moves.range(len(anchor_scales)):
            h = base_size * anchor_scales[j] * np.sqrt(ratios[i])
            w = base_size * anchor_scales[j] * np.sqrt(1. / ratios[i])

            index = i * len(anchor_scales) + j
            anchor_base[index, 0] = py - h / 2.
            anchor_base[index, 1] = px - w / 2.
            anchor_base[index, 2] = py + h / 2.
            anchor_base[index, 3] = px + w / 2.
    return anchor_base

生成了9个锚点坐标。

def _enumerate_shifted_anchor_torch(anchor_base, feat_stride, height, width):
    # 将所有的锚点坐标存储并且将数组转为torch.cudatensor
    # Enumerate all shifted anchors:
    #
    # add A anchors (1, A, 4) to
    # cell K shifts (K, 1, 4) to get
    # shift anchors (K, A, 4)
    # reshape to (K*A, 4) shifted anchors
    # return (K*A, 4)

    # !TODO: add support for torch.CudaTensor
    # xp = cuda.get_array_module(anchor_base)
    import torch as t
    shift_y = t.arange(0, height * feat_stride, feat_stride)
    shift_x = t.arange(0, width * feat_stride, feat_stride)
    shift_x, shift_y = xp.meshgrid(shift_x, shift_y)
    shift = xp.stack((shift_y.ravel(), shift_x.ravel(),
                      shift_y.ravel(), shift_x.ravel()), axis=1)

    A = anchor_base.shape[0]
    K = shift.shape[0]
    anchor = anchor_base.reshape((1, A, 4)) + \
        shift.reshape((1, K, 4)).transpose((1, 0, 2))
    anchor = anchor.reshape((K * A, 4)).astype(np.float32)
    return anchor

 

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