Pretty much everyone knows Valve’s hardware survey – it’s a very valuable resource that shows what hardware the typical “hardcore PC gamer” has (that is, gamers that play Valve’s games).

几乎每个人都知道Valve的硬件调查 -这是一个非常有价值的资源,可以显示典型的“硬核PC游戏玩家”拥有的硬件(即玩Valve游戏的游戏玩家)。

However, the “casual gamer”, which is what Unity games are mostly targeted at, probably has slightly different hardware. “Slightly” being a very relative term of course.

但是,Unity游戏主要针对的“休闲玩家”的硬件可能略有不同。 当然,“稍微”是一个相对的术语。

Lo and behold – we have a glimpse into that data. How? First time the Unity Web Player is installed, it submits anonymous hardware details (details in the EULA). This happens only once, and contains no personally identifiable information. It’s much like visitor statistics trackers on the websites that gather your OS, browser information and whatnot.

瞧瞧-我们可以一窥这些数据。 怎么样? 首次安装Unity Web Player时,它将提交匿名硬件详细信息( EULA中的详细信息)。 这仅发生一次,并且不包含任何个人身份信息。 这很像网站上的访问者统计跟踪器,用于收集您的操作系统,浏览器信息等等。

We still haven’t prepared nicely laid out, colored and formatted reports into that data that we can share publicly like Valve, but we’re working on that. So in the meantime I’ll share some images without fancy graphs or colors, bear with me.

我们仍然没有将布局合理,彩色和格式化的报告准备好可以像Valve那样公开共享的数据,但是我们正在努力。 因此,在此期间,我将分享一些没有花哨的图形或颜色的图像,请多多包涵。

Remember, all this data is from people who installed Unity Web Player (most likely because they wanted to play some Unity content on the web). Hardware of standalone game players might be different, and hardware of your game’s players might be different as well. The data set is well over a million samples at the moment.

请记住,所有这些数据都来自安装Unity Web Player的人员(最可能的原因是他们想在网络上播放一些Unity内容)。 独立游戏玩家的硬件可能有所不同, 您游戏玩家的硬件也可能有所不同。 目前,该数据集已超过一百万个样本。

Enough talk, let’s show some pictures.

聊够了,让我们展示一些图片。

What operating systems do we have?

我们有什么操作系统?

休闲玩家的硬件
休闲玩家的硬件
休闲玩家的硬件
休闲玩家的硬件
really taken off yet… 真正普及……

Enough about OS, what about CPU?

操作系统足够了,CPU又如何呢?

休闲玩家的硬件
休闲玩家的硬件

Graphics card?

图形卡?

休闲玩家的硬件
Capabilities of the graphics cards. 功能

The capabilities are not as bad (certainly better than I expected). I mean, about 70% of them support shader model 2.0 or higher!

功能并不差(肯定比我预期的要好)。 我的意思是,其中约70%支持着色器模型2.0或更高!

What is is troubling is the 3.7% that run in OpenGL 1.1 software mode… That means they don’t have graphics drivers installed or have disabled hardware acceleration. This is just crazy, I mean, without the drivers, even dragging windows around is horribly slow… how people even use the computer this way?

什么令人不安的是3.7%,即运行在OpenGL 1.1软件模式......这意味着他们没有安装显卡驱动或禁用了硬件加速。 我的意思是,这简直太疯狂了,没有驱动程序,甚至拖动窗口都非常慢 ……人们甚至如何以这种方式使用计算机?

Another interesting point is that DirectX 8.0 level hardware (GeForce 3/4Ti) is pretty much dead. I guess that’s because there never was an entry-level graphics card from that range (before there was GeForce 4MX, which is DX7 level, and it was followed by GeForce FX 5200, which is DX9 level).

另一个有趣的观点是DirectX 8.0级硬件(GeForce 3 / 4Ti)几乎已经失效。 我猜这是因为从来没有这个范围的入门级显卡(在出现DX7级别的GeForce 4MX之前,接着是DX9级别的GeForce FX 5200)。

However, the above was technical capabilities of the graphics cards. Let’s take a look at which cards are out there:

但是,以上是图形卡的技术功能 。 让我们看看那里有哪些卡:

休闲玩家的硬件

Uh-oh. Can you say “low end”? The first decent card here is GeForce 8600, 15th on the list. Everything above – slow, slow, slow. Some horribly slow. Well, that’s casual gamer…

哦哦 你能说“低端”吗? 这里的第一张像样的卡是排名15的 GeForce 8600。 上面的所有内容–慢,慢,慢。 有些太慢了 。 好吧,那是休闲玩家……

Here’s a rough performance indicator, graphics card fillrate in gigapixels/second:

这是一个粗略的性能指标,图形卡填充速率以千兆像素/秒为单位:

休闲玩家的硬件

For the record, fillrate of GeForce 8600 is 4.3 GP/s, Radeon X1600 is 2 GP/s, Radeon HD 2600 is 2.8 GP/s, and Intel 945 (GMA 950) is 1.6 GP/s. The difference from high-end to low-end in video memory bandwidth is even larger.

根据记录,GeForce 8600的填充率为4.​​3 GP / s,Radeon X1600的填充率为2 GP / s,Radeon HD 2600的填充率为2.8 GP / s,而Intel 945(GMA 950)的填充率为1.6 GP / s。 视频存储带宽从高端到低端的差异甚至更大。

On a somewhat unrelated note, here’s DirectX 10 card distribution:

有点不相关的是DirectX 10卡的分发:

休闲玩家的硬件

DirectX 10 can only be used starting with Windows Vista, and on DX10 capable graphics card. So that’s 2.6% of the Unity web game players – still not a very significant amount.

DirectX 10仅可从Windows Vista开始使用, 在具有DX10的图形卡上使用。 所以这是的统一网页游戏玩家2.6% -仍然不是一个非常显著量。

In conclusion

结论

So here was the glimpse. We’ll prepare more and nicer reports into the hardware data sometime soon. Stay tuned!

所以这是一瞥。 我们将尽快为硬件数据准备更多更好的报告。 敬请关注!

Edit: it’s live – unity3d.com/webplayer/hwstats

编辑 :它是直播– unity3d.com/webplayer/hwstats

翻译自: https://blogs.unity3d.com/2008/08/01/hardware-of-the-casual-gamer/

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