我一直在模仿,还未曾超越大神们......

新建一个类,导入#import <UIKit/UIKit.h>框架,创建结构体:

#import <UIKit/UIKit.h>

typedef struct {

    int totalCount;

    int bestCount;

}ZJJFriends;

typedef struct {

    int amount;

    int price;

}ZJJCar;

typedef struct {

    ZJJCar car;

    ZJJFriends friends;

}ZJJPerson;

CG_INLINE ZJJPerson ZJJPersonInfoMake(int carAmount,int carPrice,int friendsCount, int bestFriendsCount) {

    ZJJPerson person;

    person.car.amount = carAmount;

    person.car.price = carPrice;

    person.friends.totalCount = friendsCount;

    person.friends.bestCount = bestFriendsCount;

    return person;

}

NS_ASSUME_NONNULL_BEGIN

@interface MyObjectTool : NSObject

@property (nonatomic, assign) ZJJPerson person;

NS_ASSUME_NONNULL_END

@end

ViewController中,开始使用:

    MyObjectTool *tool = [MyObjectTool new];

    tool.person = ZJJPersonInfoMake(3, 15000000, 20, 2);

    NSLog(@"此人有%d辆车,车总价钱%d元,有%d个朋友,其中%d个是好朋友",tool.person.car.amount,tool.person.car.price,tool.person.friends.totalCount,tool.person.friends.bestCount);

打印如下:

Test[7448:2518715] 此人有3辆车,车总价钱15000000元,有20个朋友,其中2个是好朋友

 

图片如下:

iOS - 自定义结构体

iOS - 自定义结构体

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