CandyCrush 糖果**

1、unity自带触发事件

unity的每一个Collider对象都有类似OnMouseDown、OnMouseOver等事件、此事件是存在于MonoBehaviour脚本里的,而MonoBehaviour是每个脚本的基类,根据手册可知有这些事件(鼠标在GUIElement(GUI元素)或Collider(碰撞体)上点击时调用OnMouseDown),是触发器也行!

2、销毁对象

为了不占用系统资源或者为了避免造成内存泄漏,所以当我们销毁一个对象的时候,我们要对此对象引用的东西进行处理!

对此对象脚本引入的脚本置为null,对此对象脚本引入的对象进行Destory,然后再将自己销毁!

3、震屏效果

新建一个脚本CameraShake.cs

using UnityEngine;
using System.Collections;

public class CameraShake : MonoBehaviour
{
    public static bool startShake = false;
    public static float seconds = 0.0f;
    public static bool started = false;
    public static float quake = 0.2f;
    private Vector3 camPOS;
    public bool is2D;

    void Start()
    {
        camPOS = transform.position;
    }

    void LateUpdate()
    {
        if (startShake)
        {
            transform.position = camPos + Random.insideUnitSphere * quake;
            if (is2D) transform.position = new Vector3(transform.position.x, transform.position.y, camPOS.z);
        }

        if (started)
        {
            StartCoroutine(WaitForSecond(seconds));
            started = false;
        }
    }

    public static void shakeFor(float a, float b)
    {
        seconds = a;
        started = true;
        quake = b;
    }

    IEnumerator WaitForSecond(float a)
    {
        camPOS = transform.position;
        startShake = true;
        yield return new WaitForSeconds(a);
        startShake = false;
        transform.position = camPOS;
    }
}

此脚本挂在摄像机上,然后在需要的地方调用即可:CameraShake.shakeFor(0.5f,0.1f)

 

转载于:https://www.cnblogs.com/MrZivChu/p/CandyCrush.html

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