Want to create a treasure-hunt level for your game, complete with pirates, gunboats and lost islands? Or a post-apocalyptic wasteland filled with zombies? Chances are that whatever adventure world you’re imagining, Synty Studios has published a complete Asset Store package to help you realize it. You can get your hands on all of these and more, including world-building systems and AAA-quality Snaps packages, at over 90% off during our limited-time Asset Store Mega Bundles sale.
是否想为您的游戏创建寻宝关卡,包括海盗,炮舰和失落的岛屿? 还是一个充满僵尸的末世荒原? 无论您想像的是哪个冒险世界,Synty Studios都会发布完整的Asset Store软件包以帮助您实现它。 在我们的限时Asset Store Mega Bundles促销中,您可以获得90%以上的折扣,包括世界一流的系统和AAA质量的Snaps软件包。
The 3D designers behind Synty Studios are living the dream: creating cool content, helping game devs get stuff done, and enjoying the freedom of working for themselves. They started publishing on the Asset Store in 2014 when co-founders and 3D artists Mike Clephane and Andrew Stairs launched the Simple Town cartoon asset pack, a blocky modular city designed for fast and easy prototyping and game design.
Synty Studios 背后的3D设计师 正在实现梦想:创建炫酷的内容,帮助游戏开发人员完成工作并享受为自己工作的自由。 他们于2014年开始在Asset Store上发行作品,当时联合创始人和3D艺术家Mike Clephane和Andrew Stairs推出了 Simple Town 卡通资产包,这是一个块状模块化城市,旨在快速,轻松地进行原型设计和游戏设计。
“We both had full-time gigs, but really wanted to have more freedom, whether it would be getting more funding to work on our own personal projects or just being able to eventually get freedom from the corporate life,” says Mike. “Within a few years as asset publishers, Andrew and I were able to quit our day jobs and go full time at Synty Studios. It was always a dream – but with the Asset store, we were able to make it into a reality. It’s been a hell of a ride.”
“我们俩都有专职演出,但实际上我想拥有更多的自由,无论是获得更多资金来开展我们自己的个人项目,还是最终能够从企业生活中获得自由,” Mike说。 “在作为资产发行商的几年中,我和安德鲁能够辞掉日常工作,全职在Synty Studios工作。 这始终是一个梦想–但是通过Asset商店,我们能够实现它。 真是一个地狱。”
Today, the small New Zealand-based team has a whopping 78 packages on the Unity Asset Store, each with built-in storytelling potential.
如今,一支由新西兰人组成的小型团队在Unity Asset Store上拥有多达78个包装,每个包装都有内置的讲故事能力。
多边形和可能性 (Polygons and possibilities)
At first, Mike and Andrew stayed with their Simple series of cube-based, low-poly landscapes and figures that work well on low-end mobile devices. But they started to feel stuck in the style’s restrictions and wanted to explore more detailed work.
最初,Mike和Andrew保留了他们的Simple系列基于多维数据集的低多边形景观和图形,这些图形和图形在低端移动设备上运行良好。 但是他们开始感到束缚在样式的限制中,并希望探索更详细的作品。
“We looked at a bunch of references and settled on a hybrid mix of our Simple series (color and modeling techniques) and the up-and-coming popularity of faceted assets,” Andrew explains. “Being modelers, this mix worked perfectly because we got to spend most of our time in Maya modeling rather than doing too much texture or Substance work.”
“我们查看了很多参考资料,并选择了我们的Simple系列(颜色和建模技术)和多面资产的兴起后的流行混合在一起,” Andrew解释说。 “作为建模者,这种混合效果很好,因为我们必须将大部分时间都花在Maya建模上,而不是做太多的纹理或Substance工作。”
This fusion defined Synty Studios’ iconic polygon style (this massive POLYGON – Apocalypse Pack is a good intro to the look and feel of their creations), an aesthetic they’ve spun into myriad thematic packages. Each of these toolkits offers a comprehensive set of stylized art assets that Unity users of any skill level can simply drag and drop into a scene.
这种融合定义了Synty Studios的标志性多边形风格(这种庞大的 POLYGON – Apocalypse Pack 是他们创作外观和感觉的很好的介绍),它们已经融入了无数主题包装中。 这些工具箱中的每一个都提供了一套全面的风格化艺术资产,任何技能水平的Unity用户都可以轻松地将其拖放到场景中。
“I like to bring our worlds to life with the characters we create,” says Andrew. “We try to simplify each character to its bare elements. Our Simple Series was a great example of this as the character models are so basic. It’s a few core features that make it instantly recognizable.”
“我喜欢用我们创造的人物将我们的世界栩栩如生,”安德鲁说。 “我们尝试将每个角色简化为其裸露的元素。 我们的“简单系列”就是一个很好的例子,因为角色模型非常基础。 它的一些核心功能使其立即可识别。”
In 2017, Synty Studios won an award for best artistic content on the Asset Store for their POLYGON – Pirate Pack, which they call one of their biggest achievements.
2017年,Synty Studios的 POLYGON – Pirate Pack 赢得了Asset Store最佳艺术内容奖 ,他们称之为最大的成就之一。
把用户放在第一位 (Putting users first)
Both Andrew and Mike draw from a deep well of experience in digital art, modeling and game development. Mike started training in 3D animation right out of high school, later working for large and small game studios as well as on big-name films like The Hobbit and Planet of the Apes. Andrew studied design, then architecture, eventually finding his way into the games industry through VFX. He says that he is always tinkering with game ideas in his spare time.
安德鲁(Andrew)和迈克(Mike)都从数字艺术,建模和游戏开发方面的丰富经验中汲取经验。 迈克(Mike)刚从高中就开始接受3D动画的培训,后来在大型和小型游戏工作室以及 《霍比特人》 和 《猿人星球》 等知名电影中工作 。 安德鲁研究设计,然后研究建筑,最终通过VFX进入游戏行业。 他说,他总是在业余时间修补游戏创意。
As Synty Studios expanded, the team has had to shift their focus. “Support has always been a challenge. But as we grew and released more content, it meant that we had to support more stuff. Keeping customers happy is the number one priority for any publisher,” Andrew explains. “It’s not as much fun as creating new content, but that’s the core of what we do. We create a technical product that needs to be supported and maintained.”
随着Synty Studios的扩张,团队不得不转移他们的注意力。 支持一直是一个挑战。 但是随着我们的成长和发布更多内容,这意味着我们必须支持更多内容。 让客户满意是任何发行商的头等大事。”安德鲁解释说。 “创建新内容没有那么有趣,但这是我们工作的核心。 我们创建需要支持和维护的技术产品。”
“Helping others realize their dreams is also really important to us,” Mike continues. “We get thanked all the time by people who have heaps of coding knowledge but can’t make art themselves.”
“继续帮助别人实现梦想对我们来说也很重要,”迈克继续说道。 “我们一直都受到那些拥有大量编码知识但是却无法自己制作艺术品的人的感谢。”
The team has found their assets popping up in all kinds of places, from an episode of UK’s The Gadget Show to super-fun Aussie indie game Pummel Party. Idoneus Digital even deployed Synty Studios assets in Argonaut, a motion capture-based application designed to inject some fun and excitement into hospitalized children’s rehabilitation therapy sessions.
从英国的 The Gadget Show 情节 到超级有趣的澳大利亚独立游戏 Pummel Party, 该团队发现自己的资产在各个地方都有 突飞猛进的发展 。 Idoneus Digital甚至在 基于动作捕捉的应用程序 Argonaut中 部署了Synty Studios的资产 , 该应用程序旨在为住院的儿童康复治疗课注入一些乐趣和兴奋。
“I think a lot of our ‘fans’ like to play around with our assets, and they use them to learn or just have fun,” says Andrew. “For a lot of them, it’s like digital Lego. I like to think our assets make people happy when they press play in Unity and they have successfully brought our characters to life with a system they just spent hours refining. That moment is what it’s all about.”
“我认为我们的许多“粉丝”都喜欢玩弄我们的资产,他们用它们来学习或只是玩耍,”安德鲁说。 “对于许多人来说,这就像数字乐高游戏。 我喜欢认为我们的资产使人们在Unity中按下游戏时感到高兴,并且他们通过花费了数小时进行完善的系统就成功地使我们的角色栩栩如生。 那一刻就是一切。”
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Want to add a little Synty Studios magic to your project? Get up to 17 of their asset packs at over 90% off in the Synty Studios Mega Bundle until December 30.
是否想在您的项目中添加一点Synty Studios的魔力? 在Synty Studios超级捆绑包中获取多达17个资产包,并享受90%以上的折扣,直到12月30日。
翻译自: https://blogs.unity3d.com/2019/12/16/introducing-asset-store-mega-bundles-featuring-synty-studios/