bug统计分析bug趋势
由于需求旺盛,我们决定向公众开放我们的错误数据库。 看一下问题跟踪器,并在这里对最重要的错误进行投票。 (Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that are most important to you here.)
We want to enable you to search our known bugs easily, so you can identify problems in your games and find workarounds faster. As a user, you can also comment on bugs, vote on bugs that are important to you, suggest workarounds you found or add information. We will use this information in our ongoing prioritization of bugs, so you can have a very real impact on the future of Unity.
我们希望使您能够轻松搜索我们已知的错误,以便您可以识别游戏中的问题并更快地找到解决方法。 作为用户,您还可以评论错误,投票表决对您重要的错误,建议找到的解决方法或添加信息。 我们将在不断进行的错误优先级划分中使用此信息,因此您可以对Unity的未来产生非常实际的影响。
When you have logged in with your Unity Developer Network account, you will have 10 votes you can place on active bugs. If a bug is resolved or in other ways removed, the vote is returned to you. You can always see a list of your own votes on the site.
使用Unity Developer Network帐户登录后,您将获得10票可以放置在活动错误上。 如果错误已解决或以其他方式消除了,投票将退还给您。 您始终可以在网站上看到自己的投票列表。
Privacy has been a huge concern for us, so ANY bug which reveals ANY information about the submitter will NOT be made public. It is a manual task for QA to mark bugs public and the default is that a bug is NOT public. Likewise, we are not sharing projects, logs, attachments or communication on any bug even though it might help others. We simply can’t risk any privacy to be invaded.
隐私一直是我们关注的重点,因此任何会泄露有关提交者任何信息的错误都不会公开。 质量检查人员将错误标记为公开是一项手动任务,默认设置是不公开错误。 同样,即使有可能会帮助其他人,我们也不会共享有关任何错误的项目,日志,附件或通信。 我们绝对不能冒险侵犯任何隐私。
The bugs you will see on the site are all confirmed internally in Unity. They are reproducible and acknowledged. If you have sent a report to us, it will not be visible before we have processed it, so it may not even become public, depending on how we decide to handle it. The fields we use are set specifically by us, so no part of what you write will be public without editing and your email address is nowhere on the site.
您将在网站上看到的错误均已在Unity内部确认。 它们是可复制的且公认的。 如果您已将报告发送给我们,则在我们对其进行处理之前将看不到该报告,因此根据我们决定的处理方式,该报告甚至可能不会公开。 我们使用的字段是由我们专门设置的,因此您撰写的任何内容都必须经过编辑才能公开,而且您的电子邮件地址在网站上也没有。
We are very excited about opening up this new way to communicate with you. We hope it will result in an even tighter and more relevant prioritization of bugs. Enjoy, and use your voting power!
我们为开放这种与您交流的新方式感到非常兴奋。 我们希望它将导致更严格,更相关的错误优先级。 享受,并使用您的投票权!
bug统计分析bug趋势