服务器端udp

private Socket udpServer;

1.创建socket

 udpServer= new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);

2.绑定ip和端口号

udpServer.Bind(new IPEndPoint(IPAddress.Parse("10,28,120,164"),7788));

3.接收收据

   new Thread(ReceiveMessage){IsBackground=true}.Start();  //开启线程




static void ReceiveMessage()

{

   while(true)

 {

    EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any,0);   //从哪个客户端发送过来的

    byte[] data=new byte[1024];

    int length=udpServer.ReceiveFrom(data,ref remoteEndPoint); 这个方法会把数据的来源(ip+端口)放到第二个参数上

    string message=Encoding.UTF8.GetString(data,0,length);

    Consloe.WriteLine("从ip:"+(remoteEndPoint as IPEndPoint).Address.ToString()+":"+(remoteEndPoint as IPEndPoint).Port+"收到     的数据"+message);

 }

}

----------------------------------------------------------------------------------------------------------------------------

客户端udp:创建一个新的项目

1.创建socket

Socket udpClient=new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);

2.发送数据

while(true)   无限发送

{

EndPoint serverPoint = new IPEndPoint(IPAddress.Parse("10,28,120,164",7788));

string message=Consloe.ReadLine();

byte[] date=Encoding.UTF8.GetBytes(message);

udeClient.SendTo(data,serverPoint);

}

Console.ReadKey();

Socket编程2-UDP协议

相关文章: