多线程基本信息_优先级

package com.bjsxt.thread.info;

public class MyThread implements Runnable {
	private boolean flag =true;
	private int num =0;
	@Override
	public void run() {
		while(flag){
			System.out.println(Thread.currentThread().getName()+"-->"+num++);
		}
	}
	public void stop(){
		this.flag=!this.flag;
	}
}

package com.bjsxt.thread.info;
/**
 *
  Thread.currentThread()	 :当前线程
  setName():设置名称
  getName():获取名称
  isAlive():判断状态

 * @author Administrator
 *
 */
public class InfoDemo01 {

	/**
	 * @param args
	 * @throws InterruptedException 
	 */
	public static void main(String[] args) throws InterruptedException {
		MyThread it =new MyThread();
		Thread proxy =new Thread(it,"挨踢");
		proxy.setName("test");
		System.out.println(proxy.getName());
		System.out.println(Thread.currentThread().getName()); //main
		
		proxy.start();
		System.out.println("启动后的状态:"+proxy.isAlive());
		Thread.sleep(200);
		it.stop();
		Thread.sleep(100);
		System.out.println("停止后的状态:"+proxy.isAlive());
	}

}

package com.bjsxt.thread.info;
/**
 * 优先级:概率,不是绝对的先后顺序
   MAX_PRIORITY  10
   NORM_PRIORITY 5 (默认)
   MIN_PRIORITY  1
   
   setPriority()
   getPriority()
 * @author Administrator
 *
 */
public class InfoDemo02 {

	/**
	 * @param args
	 * @throws InterruptedException 
	 */
	public static void main(String[] args) throws InterruptedException {
		MyThread it =new MyThread();
		Thread p1 =new Thread(it,"挨踢1");
		MyThread it2 =new MyThread();
		Thread p2 =new Thread(it2,"挨踢2");
		
		p1.setPriority(Thread.MIN_PRIORITY); //设置优先级
		p2.setPriority(Thread.MAX_PRIORITY);//设置优先级
		p1.start();
		p2.start();
		
		
		
		Thread.sleep(100);
		it.stop();
		it2.stop();
	}

}

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