ios metal_iOS 64位和Metal更新

ios metal

欢迎来到我们的每周博客更新的第二轮,内容涵盖了Unity 4.6和5.0中iOS 64位支持的稳定和优化方面的进展! 本周最明显的变化之一是5.0.1p1包含了先前在4.6.4p2中提供的构建大小缩减。 您还将找到对泛型和WebRequest的进一步修复,以及许多其他修复。 我们仍然强烈建议所有致力于发布iOS 64位游戏的制作团队采用每发行一个补丁程序。 (Welcome to round two of our weekly blog update covering progress with stabilization and optimization of iOS 64-bit support in Unity 4.6 and 5.0! One of the most visible changes this week is that 5.0.1p1 includes the build size reductions that previously shipped in 4.6.4p2. You’ll also find further fixes to generics and WebRequest, amongst many others. We still highly recommend that all production teams working toward releasing iOS 64-bit titles adopt every patch release as it ships.)

切记:可以在https://unity3d.com/unity/qa/patch-releases找到4.6和5.0的所有修补程序版本。 (Remember:  All patch releases for 4.6 and 5.0 can be found at https://unity3d.com/unity/qa/patch-releases.)

And all monthly maintenance releases for 4.6 and 5.0 can be found at http://unity3d.com/get-unity/download/archive

可以在http://unity3d.com/get-unity/download/archive中找到4.6和5.0的所有每月维护版本。

And now for this week’s updates:

现在,本周更新:

Status of 64-bit/Metal support in Unity 5.0.x

Unity 5.0.x中64位/金属支持的状态

  • 5.0.1p1 shipped Wednesday, April 15.  The weekly 5.0.x patch release schedule resumed this week and and will continue going forward.  The build includes new fixes in addition to those introduced in 4.6.4p1 and 4.6.4p2.

    5.0.1p1已于4月15日星期三发货。每周的5.0.x补丁发布计划已在本周恢复,并将继续向前发展。 除4.6.4p1和4.6.4p2中引入的修补程序外,该版本还包括新的修补程序。
  • Download and view the latest release notes for Unity 5.0.1p1 at https://unity3d.com/unity/qa/patch-releases/5.0.1p1

    在https://unity3d.com/unity/qa/patch-releases/5.0.1p1下载并查看Unity 5.0.1p1的最新发行说明。

Status of 64-bit/Metal support in Unity 4.6

Unity 4.6中64位/金属支持的状态

  • Unity 4.6.4p3 shipped today, April 17th.  In addition to a long list of il2cpp fixes, it contains new WebRequest fixes and first set of build size improvements.

    Unity 4.6.4p3已于4月17日发货。 除了一长串的il2cpp修复程序之外,它还包含新的WebRequest修复程序和第一套构建大小改进。
  • Download and view the latest release notes for Unity 4.6.4p3 at https://unity3d.com/unity/qa/patch-releases/4.6.4p3

    在https://unity3d.com/unity/qa/patch-releases/4.6.4p3下载并查看Unity 4.6.4p3的最新发行说明。

Our current release plan

我们当前的发布计划

  • 5.0 patch releases are scheduled to be released each week on Wednesdays.

    5.0补丁程序发布计划于每周的星期三发布。
  • 4.6 patch releases are scheduled to be released each week on Fridays.

    4.6补丁程序发布计划于每周的星期五发布。

Some important info to remember

需要记住的一些重要信息

  • It is necessary to update your projects to 4.6 at the very least to enjoy 64-bit support on iOS. 64-bit will only ship in 4.6.x and 5.x releases.

    必须至少将项目更新为4.6,才能在iOS上享受64位支持。 64位将仅在4.6.x和5.x版本中提供。
  • Apple has announced that they will require all apps on the store to include 64-bit support with any updates as of June 1, 2015.

    苹果公司宣布,自2015年6月1日起,他们将要求商店中的所有应用程序包括64位支持以及所有更新。
  • We are doing weekly releases with all bugfixes. We can’t fix bugs if they’re not reported, so please report any issues with il2cpp builds the moment you discover them.

    我们正在每周发布所有错误修正。 如果没有报告错误,我们将无法修复,因此请在发现错误时立即报告il2cpp版本的任何问题。
  • Internally, our developers collaborate on a single version of IL2CPP which is ported to 4.6 and 5.0 -based patch release branches at the last possible moment in order to release as many fixes and improvements as possible in each release. The cutoff date for fixes in each weekly patch release is several days before the release, to give us time to test and approve each release.

    在内部,我们的开发人员在单个版本的IL2CPP上进行协作,该版本将在最后一次移植到基于4.6和5.0的修补程序发行分支上,以便在每个发行版中发布尽可能多的修补程序和改进。 每个每周修补程序版本中补丁的截止日期是该版本发布之前的几天,以便我们有时间测试和批准每个版本。

About the binary size increase issue

关于二进制大小增加问题

We’re still working hard behind the scenes to address increased runtime executable file sizes when using il2cpp.  Further improvements were addressed in 5.0.1p1 and 4.6.4p3 with more improvements underway.

使用il2cpp时,我们仍在幕后努力解决运行时可执行文件增大的问题。 在5.0.1p1和4.6.4p3中解决了进一步的改进,并且正在进行更多的改进。

For reference and more context about what is going on with iOS 64-bit and Apple’s requirements, please check out the blog post on iOS & ARM64 here, and our in-depth strategic plan for IL2CPP here.

作为参考,关于什么是对与iOS 64位和苹果公司的要求会更多的上下文,请检查出iOS和ARM64的博客文章在这里 ,并为IL2CPP我们深入的战略计划在这里

Our plan is to update these posts on a weekly basis so make sure to check back next week to get a heads up on the latest progress with 64-bit iOS support and il2cpp!

我们的计划是每周更新这些帖子,因此请确保在下周再回来查看有关64位iOS支持和il2cpp的最新进展!

翻译自: https://blogs.unity3d.com/2015/04/17/ios-64-bit-and-metal-update/

ios metal

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