unity animation readonly 无法加事件?

unity animation readonly 无法加事件?

 

目前找到的解决方案是用代码加Event:

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class NewBehaviourScript : MonoBehaviour {
 
    public bool b = false;
    public bool b1 = true;
 
     
    public AnimationEvent mEvent;
     
 
 
    // Use this for initialization
    void Start () {
 
       Animation a =  this.GetComponent<Animation>();
 
       int count = a.GetClipCount();
 
        foreach (AnimationState state in a)
        {
             
            Debug.Log("AnimationState:" + state.name);
        }
 
        mEvent = new AnimationEvent();
        mEvent.functionName = "Skill_01";
        mEvent.time = 5.0f;//0.18f;
 
        a.clip.AddEvent(mEvent);
 
        
        a.Play();
         
        Debug.Log("clip:" + a.clip.name);
 
 
        Debug.Log("count:" + count.ToString());
 
         
    }
 
    public void Skill_01()
    {
 
        Debug.Log("Skill_01 Run!");
 
    }
     
    // Update is called once per frame
    void Update () {
 
        if(b && b1)
        {
            b1 = false;
            Animation a = this.GetComponent<Animation>();
            //a.CrossFade("eat", 4.0f);
            //a.CrossFade("eat"); //like play
            a.Play("eat");
        }
 
         
    }
}

  

  

 注意time不能超过动画的长度,否则会等这个时间

本文转自jiahuafu博客园博客,原文链接http://www.cnblogs.com/jiahuafu/p/6829743.html如需转载请自行联系原作者


jiahuafu

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