golang切片添加切片_切片面包被高估了

golang切片添加切片

Just had this chat conversation:

刚刚进行了此聊天对话:

Joachim: yeah it’s awesome Joachim: function Start () { /* super secret code snippet */ } Aras: whoa Joachim: it rocks Joachim: automatically instantiates material for you Joachim: the same way we do it for scripts Joachim: best thing since sliced bread i think Aras: :) Aras: hey, back in the day the terrain was best thing since sliced bread! Joachim: sliced bread appears to be always worse depending on what i work on. Aras: maybe sliced bread is just not so good in fact Aras: sliced bread is overrated

Joachim:是的,它非常棒。Joachim:函数Start(){ / *超级密码段* / } 阿拉:哇, Joachim:它动摇了Joachim:自动为您实例化材质Joachim:就像我们为脚本做的一样。Joachim:最好的东西自从切片面包以来,我认为Aras: :) Aras:嘿,在过去,地形是自切片面包以来最好的事情! 约阿希姆:根据我的工作,切成薄片的面包似乎总是更糟。 阿拉:切片面包实际上并不是那么好阿拉:切片面包被高估了

And no, I won’t say what we were talking about :)

不,我不会说我们在说什么 :)

翻译自: https://blogs.unity3d.com/2008/04/10/sliced-bread-is-overrated/

golang切片添加切片

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