/** * 记录起始坐标 */ float startX; float startY;
// 记录偏移量,然后判断滑动方向
int dX = (int) (event.getX() - startX);
int dY = (int) (event.getY() - startY);
if (Math.abs(dX) > Math.abs(dY)) {
getParent().requestDisallowInterceptTouchEvent(true);
//左右滑动
} else {
//上下滑动
getParent().requestDisallowInterceptTouchEvent(false);
}