Sound and images are analogue phenomena that can be represented by complex waveforms

s (t) = A sin (wt + f)

参数 对应意义
f frequency (Hz)
T period (s) = 1/f
A amplitude
w angular frequency (rad/s) = 2pf
f phase

Example: Visible Light

The wavelengths of visible light lie roughly between 400 nm and 700
nm.

Spectral Power Distribution (SPD): a description of how the intensity of light from some source varies with wavelength.

Complex Waveforms

Interactive Media Design and Production-Digitisation

  • Most waveforms are complex, i.e. their shape is the result of adding 2 or more waveforms.
  • Each complex waveform may be described as the sum of a number of simple sine waves, each with a particular amplitude, frequency (or wavelength) and phase.

Fourier analysis

Interactive Media Design and Production-Digitisation

  • Fourier analysis attempts to represent a set of data with a series of sines and cosines with different periods, amplitudes, and phases.
  • This representation is done by a mathematical process called a transform : the data measurements in the time domain are transformed into the period or frequency domain.(把信号从时间域转到频域)

Analogue-to-digital conversion

converting the continuous phenomena of images, sound, and motion into a discrete representation that can be handled by a computer

  • Digitised pictures and sound can now be captured in fine detail.
  • Digital data communication is less vulnerable to noise than is analogue.
  • Digital data can be communicated more compactly than analogue… when compressed!

Sampling

  • Sampling chooses discrete points at which to measure a continuous phenomenon (a signal).
  • In the case of images, the sample points are evenly separated in space.
  • In the case of sound, the sample points are evenly separated in time.
  • The number of samples taken per unit time or unit space is called the sampling rate.

Quantisation

Let n be the number of bits used to quantize a digital sample. Then the maximum number of different values that can be represented, m, is m = 2n

  • Quantisation requires that each sample be represented in a fixed
    number of bits, called the sample size or the bit depth.
  • In the case of an image, the bit depth is called the color depth.
  • The bit depth limits the precision with which each sample can be represented.

Sampling + Quantisation

Interactive Media Design and Production-Digitisation

  • The sampling rate relates directly to the frequency of a wave.
  • Quantization, on the other hand, relates more closely to the amplitude of a wave.

Nyquist theorem

Sample twice as often as the highest frequency you want to capture
Let f be the frequency of a sine wave. Let r be the minimum sampling rate that can be used in the digitisation process such that the resulting digitised wave is not aliased. Then:r = 2 f

r is called the Nyquist rate.

Signal to Noise Ratio (SNR)

SNR: the ratio of the meaningful content of a signal versus the associated noise.(信号中有意义的内容与相关噪声的比率。)
Interactive Media Design and Production-Digitisation

  • In analog data communication, SNR is defined as the ratio of the average power in the signal versus the power in the noise level.
  • For a digitised image or sound, SNR, also called signal-to-quantisation-noise ratio (SQNR), is defined as the ratio of the maximum sample value versus the maximum quantisation error.

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