认识建造者模式,首先得清楚建造者模式使用涉及的角色
首先定义抽象的Builder
public abstract class Builder {
abstract void builder1();//地基
abstract void builder2();//钢筋
abstract void builder3();//浦电线
abstract void builder4();//粉刷
abstract Product getProduct();
}
再定义所builder 中需要构造的产品
//产品
public class Product {
private String buildA;
private String buildB;
private String buildC;
private String buildD;
public String getBuildA() {
return buildA;
}
public void setBuildA(String buildA) {
this.buildA = buildA;
}
public String getBuildB() {
return buildB;
}
public void setBuildB(String buildB) {
this.buildB = buildB;
}
public String getBuildC() {
return buildC;
}
public void setBuildC(String buildC) {
this.buildC = buildC;
}
public String getBuildD() {
return buildD;
}
public void setBuildD(String buildD) {
this.buildD = buildD;
}
@Override
public String toString() {
return "Product{" +
"buildA='" + buildA + '\'' +
", buildB='" + buildB + '\'' +
", buildC='" + buildC + '\'' +
", buildD='" + buildD + '\'' +
'}';
}
}
抽象的builder类就相当与建造大楼的图纸,具体的实现类需要有worker进行实现
//具体建造者
public class Worker extends Builder {
private Product product;
public Worker() {
this.product = new Product() ;
}
@Override
void builder1() {
product.setBuildA("地基");
System.out.println("地基");
}
@Override
void builder2() {
product.setBuildB("钢筋");
System.out.println("钢筋");
}
@Override
void builder3() {
product.setBuildC("浦电线");
System.out.println("浦电线");
}
@Override
void builder4() {
product.setBuildD("粉刷");
System.out.println("粉刷");
}
@Override
Product getProduct() {
return product;
}
}
最后有指挥者可以控制建造大楼的顺序
//指挥创建
public class Director {
public Product build(Builder builder){
builder.builder1();
builder.builder3();
builder.builder2();
builder.builder4();
return builder.getProduct();
}
}
测试类
public class Test {
// 1.与抽象工厂模式想,建造者模式返回一个组装好的完整的产品,而抽象工厂模式返回一系列相关产品,这些产品位于不容产品的等级结构。构成产品族。
// 2.抽象工厂模式中,客户端先实例工厂类,然后调用工厂方法获取所需的对象,而在建造者模式中,客户段可以以不直接调用建造者相关方法,而是直接通过指挥者类来指导如何生成对象
// 3.如果将抽象工程模式堪称是汽车配件生产工厂,生产一个产品组的产品。那么建造者模式就是译者汽车的组装工厂,通过对零部件的组装可以返回完整车辆
public static void main(String[] args) {
//指挥
Director director = new Director();
//指挥工人完成产品
Product build = director.build(new Worker());
System.out.println(build.toString());
}
}
上述例子有些许不方便的地方,例如如果想构造大楼必须新建一个指挥类,下面可以使用静态方法进行改造
下面以快餐店套餐的方式模拟具体的方式
public abstract class Builder {
abstract Builder builder1(String msg);//汉堡
abstract Builder builder2(String msg);//可乐
abstract Builder builder3(String msg);//薯条
abstract Builder builder4(String msg);//甜点
abstract Product getProduct();
}
//产品
public class Product {
private String buildA= "汉堡";
private String buildB= "可乐";
private String buildC= "薯条";
private String buildD= "甜点";
public String getBuildA() {
return buildA;
}
public void setBuildA(String buildA) {
this.buildA = buildA;
}
public String getBuildB() {
return buildB;
}
public void setBuildB(String buildB) {
this.buildB = buildB;
}
public String getBuildC() {
return buildC;
}
public void setBuildC(String buildC) {
this.buildC = buildC;
}
public String getBuildD() {
return buildD;
}
public void setBuildD(String buildD) {
this.buildD = buildD;
}
@Override
public String toString() {
return "Product{" +
"buildA='" + buildA + '\'' +
", buildB='" + buildB + '\'' +
", buildC='" + buildC + '\'' +
", buildD='" + buildD + '\'' +
'}';
}
}
public class Worker extends Builder {
private Product product;
public Worker() {
this.product = new Product() ;
}
@Override
Builder builder1(String msg) {
product.setBuildA(msg);
return this;
}
@Override
Builder builder2(String msg) {
product.setBuildB(msg);
return this;
}
@Override
Builder builder3(String msg) {
product.setBuildC(msg);
return this;
}
@Override
Builder builder4(String msg) {
product.setBuildD(msg);
return this;
}
@Override
Product getProduct() {
return product;
}
}