java 获取前一年的今天
…I was on a plane bound for Copenhagen, a city I’d never been to in order to start working with a bunch of people I’d never met (other than talking with David over the phone). I had left Adobe wanting to find something new, something that would be more promising in terms of real-time 3D and games was concerned, and I was hoping to find all that at OTEE (now known as Unity Technologies). It all began a few months before that flight in late August of 2006, I had already announced my pending departure from Adobe to the Director user community and was only a few days away from leaving Adobe for good.
…我当时正坐飞机去哥本哈根,这个城市是我从未去过的地方,以便与一群我从未见过的人一起工作(除了通过电话与David交谈)。 我离开Adobe只是想寻找新的东西,而就实时3D和游戏而言,这更令人期待,我希望在OTEE(现在称为Unity Technologies)中找到所有这些东西。 这一切都始于2006年8月下旬的那次飞行的几个月前,我已经宣布我即将从Adobe撤离到Director用户社区,距离永久离开Adobe仅几天之遥。
I was sitting in my cube on the 1st floor of Adobe’s San Francisco office (formerly the Macromedia HQ office) and was staring at a pile of paperwork that I was going to take up to the human resources office. I was about to cross the line of no return, once that paperwork was submitted I would be finished as an Adobe employee as of Tuesday, September 6, 2006. I signed the last page and took a moment to carefully consider my decision, I was leaving a rather well paying job at a well established company offering great benefits, and for what? I was going to be unemployed with only a rough idea as to where I wanted to end up. All I knew was that if I took another job in software it would have to be in the 3D game space, otherwise I was a bit clueless as to what I’d do next. My father’s voice was in my head: “What are you doing son? Why would you leave a stable and paying job like that? You should stick it out until you know you have other options…” I too wondered about what I was doing, but then the memories of frustration and disappointment surrounding both Director and my particular job role took over and I again felt it was the right move despite my nervousness, I gathered my paperwork and readied myself for that HR meeting. Then the phone rang…
我当时坐在Adobe旧金山办公室(以前是Macromedia总部办公室)一楼的立方体中,盯着一堆我要交给人力资源办公室的文书工作。 一旦提交了文件,我将越过没有回报的界限,到2006年9月6日,我将以Adobe雇员的身份完成工作。我在最后一页签名,花了一点时间仔细考虑我的决定,我当时是在一家提供丰厚收益的老牌公司中留下一份高薪工作,这又是什么呢? 关于要去哪里,我只有一个大概的想法而失业。 我所知道的是,如果我再从事软件工作,那一定是在3D游戏领域,否则我对下一步的工作一无所知。 父亲的声音在我的脑海中闪过:“儿子,你在做什么? 你为什么要离开这样一个稳定而有薪水的工作? 您应该坚持下去,直到您知道自己还有其他选择……”我也想知道自己在做什么,但是随后,关于导演和我的特定工作角色的沮丧和失望的记忆被接管了,我再次感到这是正确的举动尽管我很紧张,但我还是整理了文件,准备参加这次人力资源会议。 然后电话响了...
I looked down at the phone on my desk and noticed that the incoming call was from an international number, +45 something something. I had a spare minute and decided I should answer the call, the voice that greeted me was none other than David Helgason. We greeted each other and talked, he asked if I’d heard of Unity and whether I might be interested in joining the team. Of course I knew of Unity and landing at a company focused on real-time 3D (and games) was a key interest, but that moment and location was not right for the conversation. I gave David my mobile phone number and asked him to call me the following week when I was free and clear of my Adobe obligations. He agreed and we hung up after our short conversation. With an extra bounce in my step I hurried off to the HR office in order to turn in my paperwork. I floated through my last few days at Adobe, not really working so much as I was making the rounds to say goodbye to all of the close friends I’d made during my eight years at Macromedia/Adobe. Despite saying all those goodbyes I couldn’t help but look forward, thoughts of “what’s next?”, including working at OTEE, swam through my head.
我低头看桌上的电话,发现打来的电话是国际号码,大约+45。 我有空余时间,决定我应该接听电话,打招呼的声音就是大卫·赫尔加森。 我们互相打招呼并交谈,他问我是否听说过Unity,以及我是否有兴趣加入团队。 当然,我了解Unity,并登陆一家专注于实时3D(和游戏)的公司是一个主要兴趣所在,但那一刻和地点不适合进行对话。 我给了戴维我自己的手机号码,并要求他在下个星期有空并且没有履行Adobe义务时给我打电话。 他同意了,我们简短的谈话后就挂断了电话。 一步步跳动后,我急忙去人事办公室上交文件。 在Adobe的最后几天里,我花了很多时间,但实际上并没有做很多事情,因为我正在与Macromedia / Adobe八年中结交的所有密友道别。 尽管说了所有这些再见,但我还是不由期待,对“下一步是什么?”的想法,包括在OTEE的工作,都在我脑海中游荡。
I took three months off between jobs for some rest and relaxation, and to enjoy time in Portugal and Spain with my girlfriend. During that time I emailed and spoke with David a number of times. Despite thinking I wanted a long break between jobs I was sufficiently excited about joining OTEE and after sorting some details with David I booked a flight to Copenhagen in early December. The decision was made, I was going to join the OTEE/Unity team and couldn’t wait to get started!
我在工作之间休了三个月假,以休息和放松,并和我的女友一起在葡萄牙和西班牙享受时间。 在这段时间里,我通过电子邮件与David交流了很多次。 尽管我以为我希望在工作之间有一段很长的休息时间,但我对加入OTEE感到非常兴奋,在与David进行了一些详细分类之后,我预订了12月初飞往哥本哈根的航班。 决定了,我正要加入OTEE / Unity团队,等不及要开始!
It’s now been a year since that flight and I’ve met some great people and have begun a new job and a new era of my life. I’ve managed to find a great new job and make some great new friends, both in terms of my coworkers and the (mostly) new developer community I now serve. I’m thrilled and excited about the future that lies ahead for both myself and for Unity Technologies. And so on this day I would like to offer my sincere thanks and the utmost gratitude to David, Nicholas and Joachim for deciding that I was worthy of joining the team. I would also like to offer my sincere thanks to Marty Plumbo, he’s a long-time Unity user as well as a long-time Director user, he was a key player in helping connect me with the crew behind Unity and without him I’m not sure I’d be where I am today.
从那次飞行到现在已经一年了,我结识了一些很棒的人,并开始了新工作和我生活的新时代。 无论是从我的同事还是我现在服务的(主要是)新的开发者社区方面,我都设法找到了一份出色的新工作并结识了一些新的好朋友。 我为自己和Unity Technologies的未来而感到兴奋和激动。 因此,在这一天,我谨向David,Nicholas和Joachim表示我值得加入该团队表示由衷的感谢和最大的感谢。 我还要衷心感谢Marty Plumbo,他既是Unity的长期用户,又是Director的长期用户,他是帮助我与Unity背后的工作人员建立联系的关键人物,没有他,我就是不知道我今天会在哪里。
So guys, thanks from the bottom of my heart. Thanks to everyone for making this possible and of course for making Unity such a kick ass product. I can’t wait to see what the next year has in store for all of us!
伙计们,衷心的感谢。 感谢每个人使这一切成为可能,当然也感谢Unity使这种踢屁股产品成为现实。 我等不及要看明年对我们所有人有什么影响!
翻译自: https://blogs.unity3d.com/2007/12/06/one-year-ago-today/
java 获取前一年的今天