unity ui 概述_新UI系统概述

unity ui 概述

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left to be done, we’ve been showing it off at recent conferences and we have hundreds of beta users working with it already. Now we’re ready to share an overview with you all.

Unity的UI团队一直在努力工作,以准备好要在Unity 4.6中发布的新UI系统。 尽管还有更多工作要做,但我们已经在最近的会议上进行了展示,并且已经有数百个Beta版用户正在使用它。 现在,我们准备与大家共享概述。

In this video we do a walk-through of some of the key functions and workflows in the new UI, including:

在本视频中,我们对新UI中的一些关键功能和工作流程进行了逐步演练,包括:

  • The Canvas and how it can be used to create screen space or world space UIs.

    Canvas及其如何用于创建屏幕空间或世界空间UI。
  • The new layout and anchoring system.

    新的布局和锚固系统。
  • An overview of the various UI graphics components and UI control components.

    各种UI图形组件和UI控件组件的概述。
  • Examples of how the UI system integrates with animation tools.

    UI系统如何与动画工具集成的示例。

演示地址

We’re going to share more about the new UI system as we get closer to the release this summer. Let us know what you’re most eager to hear more about!

随着我们在今年夏天发布该版本,我们将分享有关新UI系统的更多信息。 让我们知道您最想了解更多信息!

翻译自: https://blogs.unity3d.com/2014/05/28/overview-of-the-new-ui-system/

unity ui 概述

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