unity 遮挡剔除_Unity 3 Feature Video –使用本影进行遮挡剔除

unity 遮挡剔除

After much anticipation we finally have the Occlusion Culling video ready!

经过许多期待,我们终于准备好遮挡剔除视频!

Senior QA Specialist Samantha Kalman and the Demo Team have put together a quick introduction of how easy it is to set up your games to use Occlusion Culling in Unity 3.0. We first introduced our own Occlusion Culling system in Unity iPhone 1.0 because we felt it to be an important feature for getting the most out of the platform. We have now stepped it up by seamlessly integrating the leading industry standard Umbra Occlusion Culling technology into Unity and making it available across all platforms that Unity supports.

高级质量检查专家萨曼莎·卡尔曼(Samantha Kalman)和演示团队共同介绍了如何轻松设置游戏以在Unity 3.0中使用遮挡剔除。 我们首先在Unity iPhone 1.0中引入了自己的遮挡剔除系统,因为我们认为它是使平台发挥最大作用的重要功能。 现在,我们通过将领先的行业标准本影遮挡剔除技术无缝集成到Unity中,并使其在Unity支持的所有平台上均可用,从而加强了它。

Enjoy!

请享用!

[vimeo clip_id=”15189993″ width=”640″ height=”360″]

[vimeo clip_id =” 15189993” width =” 640” height =” 360”]

翻译自: https://blogs.unity3d.com/2010/09/22/unity-3-feature-video-occlusion-culling-with-umbra/

unity 遮挡剔除

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