好久没更新啦
今天为大家更新一下剩下的所有代码
创建一个alien.py
# -*- coding: utf-8 -*-
"""
Created on Sun Sep 23 19:48:22 2018
@author: rain
"""
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人并设置起始位置"""
def __init__(self,ai_settings,screen):
"""初始化外星人并设置起始位置"""
super(Alien,self).__init__()
self.screen =screen
self.ai_settings =ai_settings
#加载外星人图像,并设置其rect属性
self.image =pygame.image.load('images/alien.bmp')
self.rect=self.image.get_rect()
#每个外星人最初都在屏幕左上角附近
self.rect.x =self.rect.width
self.rect.y =self.rect.height
#存储外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
"""在制定位置绘制外星人"""
self.screen.blit(self.image,self.rect)
def check_edges(self):
"""如果外星人位于屏幕边缘,就返回True"""
screen_rect =self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""向右或者向左移动外星人"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
在创建一个bullet.py
# -*- coding: utf-8 -*-
"""
Created on Sun Sep 23 17:32:44 2018
@author: rain
"""
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""一个对飞船发射的子弹进行管理的类"""
def __init__(self,ai_settings,screen,ship):
"""在飞船所处的位置创建一个子弹对象"""
super(Bullet,self).__init__()
self.screen=screen
#在(0,0)处创建一个表示子弹的矩形,在设置正确的位置
self.rect=pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
self.rect.centerx=ship.rect.centerx
self.rect.top=ship.rect.top
#存储用小数表示的子弹位置
self.y=float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor=ai_settings.bullet_speed_factor
def update(self):
"""向上移动子弹"""
#更新表示子弹位置的小数值
self.y -=self.speed_factor
#更新表示子弹的rect的位置
self.rect.y =self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen,self.color,self.rect)
在创建一个管理按钮的属性 button.py
# -*- coding: utf-8 -*-
"""
Created on Mon Sep 24 12:48:29 2018
@author: rain
"""
import pygame.font
class Button():
def __init__(self,ai_settings,screen,msg):
"""初始化按钮的属性"""
self.screen =screen
self.screen_rect =screen.get_rect()
#设置按钮的尺寸和其他属性
self.width,self.height =200,50
self.button_color =(0,255,0)
self.text_color =(255,255,255)
self.font = pygame.font.SysFont(None,48)
#创建按钮的rect对象,并使其居中
self.rect =pygame.Rect(0,0,self.width,self.height)
self.rect.center =self.screen_rect.center
#按钮的标签只需创建一次
self.prep_msg(msg)
def prep_msg(self,msg):
"""将msg渲染为图像,并使其在按钮上居中"""
self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
#绘制一个用颜色填充的按钮,在绘制文本
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)
难道你以为这就完了吗?
不,还有game_function.py
# -*- coding: utf-8 -*-
"""
Created on Tue Sep 11 16:20:57 2018
@author: rain
"""
import sys
import pygame
from bullet import Bullet
from alien import Alien
from time import sleep
def check_keydown_events(event,ai_settings,screen,ship,bullets):
'''相应按键'''
if event.key == pygame.K_RIGHT:
ship.moving_right =True
elif event.key == pygame.K_LEFT:
ship.moving_left =True
elif event.key == pygame.K_SPACE:
#创建一颗子弹,并将其加入到编组bullets中
fire_bullet(ai_settings,screen,ship,bullets)
elif event.key == pygame.K_q:
sys.exit()
def fire_bullet(ai_settings,screen,ship,bullets):
"""如果还没有达到限制,就发射一颗子弹"""
if len(bullets)<ai_settings.bullets_allowed:
new_bullet=Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
'''相应松开'''
if event.key == pygame.K_RIGHT:
ship.moving_right =False
elif event.key == pygame.K_LEFT:
ship.moving_left =False
def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
#响应按键
check_keydown_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
elif event.type ==pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y = pygame.mouse.get_pos()
check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y)
def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,
mouse_x,mouse_y):
"""在玩家单击Play按钮时开始新游戏"""
button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
if play_button and not stats.game_active:
#重置游戏设置
ai_settings.initialize_dynamic_settings()
#隐藏光标
pygame.mouse.set_visible(False)
#重置游戏统计信息
stats.reset_stats()
stats.game_active = True
#重置记分牌图像
sb.prep_score()
sb.prep_high_score()
sb.prep_level()
sb.prep_ships()
#清空外星人列表和子弹列表
aliens.empty()
bullets.empty()
#创建一群新的外星人,并让飞船剧中
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()
def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):
screen.fill(ai_settings.bg_color)
#在飞船和外星人后面重绘所有子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
aliens.draw(screen)
#显示得分
sb.show_score()
#如果游戏处于非活动状态,就绘制Play按钮
if not stats.game_active:
play_button.draw_button()
#让最近绘制的屏幕可见
pygame.display.flip()
def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
"""更新子弹的位置,并删除已经消失的子弹"""
#更新子弹的位置
bullets.update()
#删除已消失的子弹
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)
def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):
#检查是否有子弹去击中了外星人
#如果是这样,就删除相应的子弹和外星人
"""相应子弹和外星人的碰撞"""
#删除发生碰撞的子弹和外星人
collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)
if collisions:
for aliens in collisions.values():
stats.score +=ai_settings.alien_points
sb.prep_score()
check_high_score(stats,sb)
if len(aliens) == 0:
#如果整群外星人都被消灭,就提高一个等级
bullets.empty()
ai_settings.increase_speed()
#提高等级
stats.level +=1
sb.prep_level()
create_fleet(ai_settings,screen,ship,aliens)
def get_number_aliens_x(ai_settings,alien_width):
"""计算每行可容纳多少个外星人"""
available_space_x = ai_settings.screen_width -2 * alien_width
number_aliens_x =int(available_space_x/(2*alien_width))
return number_aliens_x
def get_number_rows(ai_settings,ship_height,alien_height):
"""计算屏幕可容纳多少行外星人"""
available_space_y =(ai_settings.screen_height-(3*alien_height)-ship_height)
number_rows=int(available_space_y/(2*alien_height))
return number_rows
def create_alien(ai_settings,screen,aliens,alien_number,row_number):
"""创建一个外星人并将其放在当前行"""
alien = Alien(ai_settings,screen)
alien_width = alien.rect.width
alien.x = alien_width +2*alien_width*alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height +2 * alien.rect.height * row_number
aliens.add(alien)
def create_fleet(ai_settings,screen,ship,aliens):
#创建一个外星人,并计算一行可容纳多少个万星人
#外星人间距位外星人宽度
alien =Alien(ai_settings,screen)
number_aliens_x =get_number_aliens_x(ai_settings,alien.rect.width)
number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
"""创建外星人群"""
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
create_alien(ai_settings,screen,aliens,alien_number,row_number)
def check_fleet_edges(ai_settings,aliens):
"""有外星人到达边缘时采取相应的措施"""
for alien in aliens.sprites():
if alien.check_edges():
change_fleet_direction(ai_settings,aliens)
break
def change_fleet_direction(ai_settings,aliens):
"""将整群万星人下移,并改变他们的方向"""
for alien in aliens.sprites():
alien.rect.y += ai_settings.fleet_drop_speed
ai_settings.fleet_direction *= -1
def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets):
"""响应飞船被外星人撞到的飞船"""
if stats.ships_left >0:
#将ships_left减1
stats.ships_left -= 1
#更新记分牌
sb.prep_ships()
#清空外星人列表和子弹列表
aliens.empty()
bullets.empty()
#创建一群心得外星人,并将飞船放到屏幕低端中央
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()
#暂停
sleep(0.5)
else:
stats.game_active = False
pygame.mouse.set_visible(True)
def check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets):
"""检查是否有外星人到达了屏幕底端"""
screen_rect = screen.get_rect()
for alien in aliens.sprites():
if alien.rect.bottom >=screen_rect.bottom:
#像飞船被碰撞到一样进行处理
ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
break
def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets):
"""检查是否有外星人位于屏幕边缘,并更新整群外星人的位置"""
check_fleet_edges(ai_settings,aliens)
aliens.update()
#检测外星人和飞船之间的碰撞
if pygame.sprite.spritecollideany(ship,aliens):
ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
#检查是否有外星人到达屏幕底端
check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets)
def check_high_score(stats,sb):
"""检查是否诞生了新的最高得分"""
if stats.score > stats.high_score:
stats.high_score =stats.score
sb.prep_high_score()
当然还要初始化飞船啊
ship.py
# -*- coding: utf-8 -*-
"""
Created on Tue Sep 11 16:02:13 2018
@author: rain
"""
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,ai_settings,screen):
"""初始化飞船,并设置其初始位置"""
super(Ship,self).__init__()
self.screen=screen
self.ai_settings = ai_settings
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#将每艘新飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#在飞船的属性center中存储小数值
self.center = float(self.rect.centerx)
#移动标志
self.moving_right =False
self.moving_left=False
def update(self):
#根据移动标志调整飞船的位置
#更新飞船的center值,而不是rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center +=self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -=self.ai_settings.ship_speed_factor
#根据self.center更新rect对象
self.rect.centerx = self.center
def blitme(self):
self.screen.blit(self.image,self.rect)
def center_ship(self):
"""让飞船在屏幕上居中"""
self.center = self.screen_rect.centerx
再来初始化一下游戏的设置吧
setting.py
# -*- coding: utf-8 -*-
"""
Created on Tue Sep 11 15:20:10 2018
@author: rain
"""
class Settings():
def __init__(self):
"""初始化游戏的静态设置"""
self.screen_width =1200
self.screen_height =800
self.bg_color =(230,230,230)
self.ship_speed_factor =1.5
self.ship_limit = 3
#子弹设置
self.bullet_speed_factor=3
self.bullet_width=3
self.bullet_height=15
self.bullet_color=60,60,60
self.bullets_allowed=3
#外星人设置
self.fleet_drop_speed =10
#以什么样的速度加快游戏节奏
self.speedup_scale=1.1
#外星人点数的提高速度
self.score_scale = 1.5
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
"""初始化随游戏进行而改变的设置"""
self.ship_speed_factor =1.5
self.bullet_speed_factor =3
self.alien_speed_factor=1
#fleet_direction 为1表示向右,为-1表示向左
self.fleet_direction =1
#记分
self.alien_points =50
def increase_speed(self):
"""提高速度设置和外星人点数"""
self.ship_speed_factor*=self.speedup_scale
self.bullet_speed_factor *=self.speedup_scale
self.alien_speed_factor *=self.speedup_scale
self.alien_points =int(self.alien_points * self.score_scale)
print(self.alien_points)
不要着急,还有两个没有设置的呢
# -*- coding: utf-8 -*-
"""
Created on Wed Sep 26 13:32:46 2018
@author: rain
"""
import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
"""显示得分信息的类"""
def __init__(self,ai_settings,screen,stats):
"""初始化显示得分涉及的属性"""
self.screen = screen
self.screen_rect =screen.get_rect()
self.ai_settings = ai_settings
self.stats =stats
#显示得分信息时使用的字体设置
self.text_color =(30,30,30)
self.font =pygame.font.SysFont(None,48)
#准备包含最高得分和当前得分的图像
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""将得分转换为一副渲染的图像"""
rounded_score = int(round(self.stats.score,-1))
score_str = "{:,}".format(rounded_score)
self.score_image =self.font.render(score_str,True,self.text_color,self.ai_settings.bg_color)
#将得分放在屏幕右上角
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right -20
self.score_rect.top =20
def show_score(self):
"""在屏幕上显示飞船和得分"""
self.screen.blit(self.score_image,self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image,self.level_rect)
#绘制飞船
self.ships.draw(self.screen)
def prep_high_score(self):
"""将最高得分转化为渲染的图像"""
high_score=int(round(self.stats.high_score,-1))
high_score_str="{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str,True,self.text_color,self.ai_settings.bg_color)
#将最高得分放在屏幕顶部中央
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx =self.screen_rect.centerx
self.high_score_rect.top=self.score_rect.top
def prep_level(self):
"""将等级转换为渲染的图片"""
self.level_image = self.font.render(str(self.stats.level),True,self.text_color,self.ai_settings.bg_color)
#降等级放在得分下方
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom +10
def prep_ships(self):
"""显示还余下多少搜飞船"""
self.ships =Group()
for ship_number in range(self.stats.ships_left):
ship =Ship(self.ai_settings,self.screen)
ship.rect.x=10+ship_number *ship.rect.width
ship.rect.y =10
self.ships.add(ship)
这些完了之后,猜猜还有什么没有设置呢?
当然是要初始化一下游戏的统计信息什么的啦
game_stats.py
# -*- coding: utf-8 -*-
"""
Created on Sun Sep 23 21:55:46 2018
@author: rain
"""
class GameStats():
"""跟踪游戏的统计信息"""
def __init__(self,ai_settings):
"""初始化统计信息"""
self.ai_settings = ai_settings
self.reset_stats()
#游戏刚启动时处于非活动状态
self.game_active = False
#在任何情况下都不应重置最高得分
self.high_score =0
def reset_stats(self):
"""初始化在游戏运行期间可能变化的统计信息"""
self.ships_left = self.ai_settings.ship_limit
self.score = 0
self.level = 1
整个游戏就完成了,下面可以跟着我一起来玩游戏啦
作为一个游戏小白,感觉这个游戏的体验不是很好。
由于对该代码的理解能力不够,所以目前无法进行有效的调试,
我会随着学习的深入进行调试哒~
也请大家多多指教,交流学习~