现在的各种App大行其道,其实常用也就是围绕着吃喝玩乐基本的需求,视频,音乐在智能手机出现之前更是必不可少的功能,每个手机都会有一个自带的音乐播放器,当然公众也有自己的需求所以也就造就了各种音乐播放软件,自己下午闲来无事简单的写了一个随机播放音乐的Demo,iOS中有三种播放音频的方式AVAudioPlayer、音频服务、音频队列。另外两种暂时没有用到,就简单的练手了一下AVAudioPlayer,还是开始正题吧;
1.新建项目或者在原有项目重新弄一个页面,先看页面:
2.导入几首自己喜欢的歌曲:
3.导入AVFoundation/AVFoundation.h,对四个按钮进行事件操作,一个AVAudioPlayer只能对应一个URL,因此播放其他歌曲的时候需要情况一下;
定义两个成员变量,并且初始化成员变量:
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@interface MusicViewController ()
@property (nonatomic,strong)AVAudioPlayer *player;
@property (nonatomic,strong)NSArray *musicArr;
@end |
viewDidLoad实例化数组:
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- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
[self prepareMusic:self.musicArr[1]];
}- (void)prepareMusic:(NSString *)path{
//1.音频文件的url路径
NSURL *url=[[NSBundle mainBundle]URLForResource:path withExtension:Nil];
//2.实例化播放器
_player=[[AVAudioPlayer alloc]initWithContentsOfURL:url error:Nil];
//3.缓冲
[_player prepareToPlay];
} |
4.四个对应事件的代码:
随机:
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- (IBAction)random:(id)sender {
[self prepareMusic:self.musicArr[arc4random()%3]];
[_player play];
} |
播放:
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- (IBAction)play:(id)sender {
//播放
[_player play];
} |
暂停:
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- (IBAction)pause:(id)sender {
//暂停
[_player pause];
} |
停止:
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- (IBAction)stop:(id)sender {
//停止
[_player stop];
} |
5.设置循环次数,开始播放时间,设置音量
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//设置音量 [_player setVolume:0.6];
//设置当前播放事件
[_player setCurrentTime:60];
//设置循环次数
[_player setNumberOfLoops:2];
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MusicViewController.m中的代码:
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//// MusicViewController.m// MyPicture//// Created by keso on 15/1/17.// Copyright (c) 2015年 keso. All rights reserved.//#import "MusicViewController.h"#import <AVFoundation/AVFoundation.h>@interface MusicViewController ()
@property (nonatomic,strong)AVAudioPlayer *player;
@property (nonatomic,strong)NSArray *musicArr;
@end@implementation MusicViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
[self prepareMusic:self.musicArr[1]];
}- (void)prepareMusic:(NSString *)path{
//1.音频文件的url路径
NSURL *url=[[NSBundle mainBundle]URLForResource:path withExtension:Nil];
//2.实例化播放器
_player=[[AVAudioPlayer alloc]initWithContentsOfURL:url error:Nil];
//3.缓冲
[_player prepareToPlay];
//设置音量
[_player setVolume:0.6];
//设置当前播放事件
[_player setCurrentTime:60];
//设置循环次数
[_player setNumberOfLoops:2];
}- (IBAction)random:(id)sender {
[self prepareMusic:self.musicArr[arc4random()%3]];
[_player play];
}- (IBAction)play:(id)sender {
//播放
[_player play];
}- (IBAction)stop:(id)sender {
//停止
[_player stop];
}- (IBAction)pause:(id)sender {
//暂停
[_player pause];
}- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}/*#pragma mark - Navigation// In a storyboard-based application, you will often want to do a little preparation before navigation- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { // Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}*/@end |
其实需要设置还有很多,播放出现异常,或者被更高级别的系统任务打断,可以通过设置相应的委托处理对应的的情形,Demo很小,iOS很多东西都是这样,概念很多,调用的时候根本都不需要写几行代码,iOS的模拟器播放的效果还是非常出色的~
由于是播放音乐,无法模拟效果,大概试验一下,应该没有什么问题~
本文转自Fly_Elephant博客园博客,原文链接:http://www.cnblogs.com/xiaofeixiang/p/4231307.html,如需转载请自行联系原作者