oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

oculus rift s

oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

The home virtual reality market might be a long way from mature, but the two main players on the PC side are firmly established: Facebook-owned Oculus and its Rift headset, and HTC’s Vive platform partnered with Valve.

家庭虚拟现实市场可能距离成熟还有很长的路要走,但在PC端的两个主要参与者已经牢固确立:Facebook拥有的Oculus及其Rift耳机,以及HTC的Vive平台与Valve合作。

Like gaming consoles, both the Oculus Rift and Vive come with their own set of unique specifications, system requirements, and exclusive games. Which headset you eventually decide on will be influenced by an array of different factors, so it’s important to stay educated on the pros and cons of each system and how they’ll fit your home best.

与游戏机一样,Oculus Rift和Vive都具有自己的一套独特的规格,系统要求和独家游戏。 您最终决定使用哪种耳机会受到多种不同因素的影响,因此,重要的是要对每个系统的优缺点以及它们如何最适合您的房屋进行教育。

每个系统的最低系统要求 (The Minimum System Requirements for Each)

Because of their high resolution displays and accelerated refresh rates, both the Oculus and the Vive will need some serious PC hardware to power their virtual experiences.

由于其高分辨率的显示屏和更快的刷新率,Oculus和Vive都将需要一些严肃的PC硬件来提供虚拟体验。

Both will require at least an Intel Core i5-4590 processor (or equivalent), and an Nvidia GTX 970/AMD Radeon R9 290 GPU just to get up and running. The Oculus requires twice as much RAM as the Vive (8GB or greater), and both need a graphics card capable of supporting HDMI 1.3 out.

两者都至少需要Intel Core i5-4590处理器(或同等处理器)和Nvidia GTX 970 / AMD Radeon R9 290 GPU才能启动并运行。 Oculus需要的内存是Vive的两倍(8GB或更大),并且两者都需要能够支持HDMI 1.3输出的图形卡。

Lastly, the Vive needs a lone USB 2.0 port to communicate positional data back to the PC, while the Oculus will need two free USB 3.0 slots to do the same. Most modern desktops have at least two USB 3.0 ports, but you might need to run the cable to the back of the machine.

最后,Vive需要一个单独的USB 2.0端口才能将位置数据传递回PC,而Oculus需要两个空闲的USB 3.0插槽来实现相同功能。 大多数现代台式机至少具有两个USB 3.0端口,但是您可能需要将电缆连接到计算机背面。

Vive具有更好的跟踪技术 (The Vive Has Better Tracking Technology)

Both the Vive and the Oculus use an array of cameras and sensors to detect where you are in the real world, and translate those movements into actions inside the virtual environment. The main difference between each system is how wide of a field of view the sensors have.

Vive和Oculus均使用一系列摄像头和传感器来检测您在现实世界中的位置,并将这些运动转化为虚拟环境中的动作。 每个系统之间的主要区别在于传感器的视野范围。

oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

The Oculus has a maximum tracking field—5×11 feet (width-to-length)—compared to the Vive’s symmetrical maximum field of 15×15 feet. The Rift base stations can only see what you’re doing from a front-on angle, so if you stray outside its narrow field of vision, the detection accuracy of your movement will quickly fall off. Oculus says it has plans to incorporate larger tracking footprints in the future, but users will still have to deal with these limitations for now.

与Vive的对称最大视场15×15英尺相比,Oculus的最大跟踪视场为5×11英尺(宽度到长度)。 Rift基站只能从正面角度看到您的操作,因此,如果您在狭窄的视野范围之外迷路,则运动的检测精度将Swift下降。 Oculus表示,它计划在将来合并更大的跟踪足迹,但是用户现在仍然必须应对这些限制。

The Vive, on the other hand, opens things up a bit, and lets you track a larger space using two “Lighthouse” camera towers. The increased tracking footprint allows you to walk, zig-zag, and dodge between any part of your game space without losing detection, and interact with virtual objects in a truly 360-degree environment. For gamers with a bigger available space to play, the Vive is the clear winner.

另一方面,Vive可以将事情打开一点,并允许您使用两个“灯塔”摄像机塔来跟踪更大的空间。 增加的跟踪足迹可让您在游戏空间的任何部分之间行走,锯齿形和闪避而不会丢失检测,并在真正的360度环境中与虚拟对象进行交互。 对于拥有更大可用空间的游戏玩家而言,Vive无疑是赢家。

Oculus控制器的通用性稍强 (The Oculus Controllers Are Slightly More Versatile)

Both the Vive and Rift utilize their own proprietary set of movement-based controllers that take the place of your hands while you’re inside the virtual environment.

Vive和Rift都利用自己专有的基于运动的控制器集,这些控制器可以在您进入虚拟环境时代替您的手。

The Oculus Touch controllers feature three touch-capacitive buttons and a joystick on each hand, a trigger on the back, and can be tracked anywhere within the camera’s range.

Oculus Touch控制器的每只手上都具有三个触摸电容式按钮和一个操纵杆,背面有一个触发器,并且可以在相机范围内的任何位置进行跟踪。

oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

Unlike the Vive’s Steam VR wands, the Touch controllers can track your hands with a 360-degree spatial representation of your finger movements. In layman’s terms, this means that if your finger turns one way, the object you’re holding will turn with it. This increases the precision you’ll have while interacting with in-game elements, and help add to the immersion effect overall.

与Vive的Steam VR魔杖不同,Touch控制器可通过手指运动的360度空间表示来跟踪您的手。 用外行的话来说,这意味着如果您的手指转动了一个方向,那么您所握持的物体就会随之转动。 这样可以提高与游戏内元素互动时的精度,并有助于整体上增加沉浸效果。

The Vive’s Steam VR controllers work a bit differently, in that they only track on a 1:1 basis. If you swing your arm one way, the Lighthouse towers will see it, but using your hands or fingers won’t register as accurately as they would on the Touch.

Vive的Steam VR控制器的工作方式略有不同,因为它们仅以1:1为基础进行跟踪。 如果您以一种方式挥动手臂,灯塔塔将看到它,但是用您的手或手指将无法像在Touch上那样准确地进行定位。

oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

The wand-like controllers have one trigger button, one menu button, and one thumbpad that’s based off the Steam Controller’s trackpad technology, plus two “squeeze” activated buttons on each side.  If that doesn’t sound like enough inputs, remember that the Steam trackpad works both for movement and as a configurable button pad, depending on if you hold a command or just quickly tap it instead. That means each quadrant on the touchpad can be set as its own customized button, depending on the game and how the developer chooses to use the controller in an environment.

类似于魔杖的控制器具有一个触发按钮,一个菜单按钮和一个基于Steam Controller触控板技术的拇指板,并且每侧都有两个“挤压”**的按钮。 如果听起来输入的声音不足,请记住,Steam触控板既可以移动,也可以用作可配置的按键板,具体取决于您是按住命令还是快速点击它。 这意味着可以根据游戏以及开发人员选择在环境中使用控制器的方式,将触摸板上的每个象限设置为自己的自定义按钮。

Of course, both VR headests also work with a standard Xbox One or other PC controller. So if you only plan on playing racing games or flight sims, the difference between the two controller types may not matter all that much to you.

当然,这两个VR头枕也可以与标准Xbox One或其他PC控制器一起使用。 因此,如果您仅打算玩赛车游戏或飞行模拟游戏,那么两种控制器类型之间的差异可能对您没有太大的影响。

两者都有很多不错的游戏选择 (Both Have a Decent Game Selection with a Number of Exclusives)

Similar to the Xbox One and PlayStation 4, the Oculus and Vive share many of their titles, while also maintaining a few system exclusives designed to entice undecided buyers over to their side of the field.

与Xbox One和PlayStation 4相似,Oculus和Vive共享许多产品,同时还保留了一些系统专用产品,旨在吸引不确定的购买者。

oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

At the time of writing, the Oculus Rift offers approximately 110 games in total, while the Vive has a much more impressive 350. But the numbers don’t tell the whole story: the Vive benefits from Valve’s fairly open VR tools and the Steam marketplace, where indie developers of varying skill can post their games with little fanfare. While the Oculus Rift’s selection is technically much smaller than the Vive’s, the former doesn’t include low-effort demos and “minigames” like TrumPiñata.

在撰写本文时,Oculus Rift总共提供约110种游戏,而Vive则提供了令人印象深刻的350种游戏。但是这些数字并不能说明全部问题:Vive受益于Valve相当开放的VR工具和Steam市场,技能各异的独立开发人员可以大张旗鼓地发布游戏。 尽管Oculus Rift的选择在技术上要比Vive小得多,但前者不包括省力的演示和TrumPiñata之类的“迷你游戏”

The pure numbers are also less than helpful thanks to the different kind of games available in VR in general. Many games, especially those that focus on vehicular experience like racers or spaceship simulators, are available both on standard desktop PCs and VR headsets. Elite DangerousWar Thunder, and Project Cars are good examples…and coincidentally, all three of them are available for both the Rift and the Vive.

总体而言,由于VR中提供了不同类型的游戏,纯数字也没有什么用。 许多游戏,尤其是那些注重赛车体验的游戏,例如赛车手或太空飞船模拟器,都可以在标准台式PC和VR头戴式耳机上使用。 Elite DangerousWar ThunderProject Cars就是很好的例子……而巧合的是,Rift和Vive都可以​​使用这三种工具。

oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

Both Facebook and HTC/Valve have secured exclusives for a few select titles. Here are some of the highlights for both platforms:

Facebook和HTC / Valve均已获得一些精选作品的独家发行权。 以下是这两种平台的一些亮点:

Oculus Rift独家商品 (Oculus Rift Exclusives)

HTC Vive独家商品 (HTC Vive Exclusives)

Between the two of them, Facebook seems to be aggressively securing more exclusive Oculus-only titles, while Valve is relying on first-party games like DOTA 2 and Portal Stories: VR and a much wider indie developer selection. Even on Valve’s Steam platform (where Oculus-compatible games are also sold), third-party VR games only seem to insist on a Vive headset when they require the larger room scale enabled by its sensor setup.

在这两者之间,Facebook似乎正在积极争取更多独家的Oculus独家游戏,而Valve则依靠诸如DOTA 2和Portal Stories:VR之类的第一方游戏以及更广泛的独立开发者选择。 即使在Valve的Steam平台(也出售与Oculus兼容的游戏)上,第三方VR游戏似乎也只在需要Vive头戴设备时才要求使用Vive头戴设备。

Oculus比Vive便宜很多 (The Oculus Is Significantly Cheaper Than the Vive)

After a disappointing initial price of $600, the Oculus Rift can now be purchased bundled with twin touch controllers for only $400. Originally billed as a summer-only promotion, this price has now been extended as a permanent drop.

在令人失望的600美元的初始价格后,现在可以以400美元的价格购买与双触摸控制器捆绑销售的Oculus Rift。 该价格最初仅作为夏季促销的费用,现在已作为永久性下降而延长。

HTC answered the price drop, but couldn’t match it. The Vive originally launched at $800 complete with controllers and trackers, but has now been permanently dropped to $600.

HTC回答了价格下跌的问题,但无法与之匹敌。 Vive最初以800美元的价格推出,包括控制器和追踪器,但现在已经永久降至600美元。

While both companies are working on improving their respective VR technology, there’s no indication that new models of either the Oculus Rift or the HTC Vive will arrive before the end of 2017. However, LG has been showing off a competitor to the Vive that will use the same Steam system for game delivery and VR management. The LG headset has a higher-res screen than the Vive or the Oculus and a much more convenient flip-up design, but there’s no indication of when it will hit the market.

虽然两家公司都在致力于改善各自的VR技术,但没有迹象表明Oculus Rift或HTC Vive的新型号将在2017年底之前问世。但是, LG一直在炫耀将使用Vive的竞争对手用于游戏交付和VR管理的相同Steam系统。 LG耳机的屏幕分辨率高于Vive或Oculus,并且翻盖设计更为方便,但没有迹象表明它何时会上市。

技术指标 (Specifications)

For you tech-heads, here is a table displaying the down & dirty specs of each headset:

对于您的技术负责人,以下表格显示了每个耳机的外观和脏污规格:

 Oculus Rift 
oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

HTC Vive

Display Type OLED OLED
Resolution 2160 x 1200 (1080 x 1200 per eye) 2160 x 1200 (1080 x 1200 per eye)
Refresh Rate 90Hz 90hz
Field of View 110 degrees 110 degrees
Minimum System Requirements NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
NVIDIA GeForce GTX 970 /Radeon R9 290 equivalent or greater
Intel Core i5-4590 equivalent or greater
4GB+ of RAM
Compatible HDMI 1.3 video output
1x USB 2.0 port
Controller Oculus Touch/Xbox One Controller SteamVR controllers/Any PC-compatible controller
Tracking Area 5 x 11 15 x 15
Price $399 $599

Oculus裂谷
oculus rift s_Oculus Rift与HTC Vive:哪种VR耳机适合您?

HTC Vive

显示类型 有机发光二极管 有机发光二极管
解析度 2160 x 1200(每只眼1080 x 1200) 2160 x 1200(每只眼1080 x 1200)
刷新率 90赫兹 90hz
视场 110度 110度
最低系统要求 NVIDIA GTX 970 / AMD 290或更高
Intel i5-4590或更高版本
8GB +内存
兼容的HDMI 1.3视频输出
2个USB 3.0端口
Windows 7 SP1或更高版本
NVIDIA GeForce GTX 970 / Radeon R9 290或更高
Intel Core i5-4590或更高版本
4GB以上的RAM
兼容的HDMI 1.3视频输出
1个USB 2.0端口
控制者 Oculus Touch / Xbox One控制器 SteamVR控制器/任何与PC兼容的控制器
追踪范围 5 x 11 15 x 15
价钱 $ 399 $ 599

If you want the premium, full-room VR experience and have the extra coin to get it, the Vive is likely the better choice, but if you’re trying to save a few shekels, the Rift is a pretty good deal right now. Either way, virtual reality is set to change the way we game and interact with each other in the very near future, and I for one couldn’t be more excited to see where it takes us next.

如果您想要优质的全房间VR体验并拥有更多的钱来获得它,那么Vive可能是更好的选择,但是如果您想节省几谢克尔,那么Rift现在是一个不错的选择。 无论哪种方式,虚拟现实都将改变我们在不久的将来进行游戏和彼此互动的方式,而我一眼看到下一步将带给我们更多的兴奋。

Image Credits: deniskolt/Bigstock, HTC 1,2, Facebook/Oculus 12GoogleSteam

图像现金: deniskolt / 图网 ,HTC 12 ,脸谱/ Oculus公司12谷歌蒸汽

翻译自: https://www.howtogeek.com/246333/oculus-rift-vs.-htc-vive-which-vr-headset-is-right-for-you/

oculus rift s

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