osg中控制节点显隐的节点Switch。利用上一篇文章中的回调过程,实现节点的动态显示与隐藏。
先看效果:
osg开关节点

定义回调对象:

#pragma once
#include "osgInc.h"

class SwitchCallBack :public osg::NodeCallback {
public:
	SwitchCallBack();
	~SwitchCallBack();

	virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)override;
};
#include "SwitchCallBack.h"


SwitchCallBack::SwitchCallBack() {
}


SwitchCallBack::~SwitchCallBack() {
}

void SwitchCallBack::operator()(osg::Node* node, osg::NodeVisitor* nv) {
	osg::ref_ptr<osg::Switch> sw = dynamic_cast<osg::Switch*>(node);
	if (sw != nullptr && nv != nullptr) {
		const osg::FrameStamp* fs = nv->getFrameStamp();
		if (fs->getFrameNumber() % 50 == 0) {//获取当前场景运行的帧数
			if (sw->getValue(0)){
				sw->setValue(0, false);
			} else {
				sw->setValue(0, true);
			}

			if (sw->getValue(1)) {
				sw->setValue(1, false);
			} else {
				sw->setValue(1, true);
			}
		}
	}
	traverse(node, nv);
}

运行示例:

void createSwitch() {
	osg::ref_ptr<osg::Group> root = new osg::Group;
	osg::ref_ptr<osg::Switch> sw = new osg::Switch;
	root->addChild(sw);

	osg::ref_ptr<osg::Node> cowNode = osgDB::readNodeFile("cow.osg");
	osg::ref_ptr<osg::Node> ceepNode = osgDB::readNodeFile("cessna.osg");
	osg::ref_ptr<osg::Node> clockNode = osgDB::readNodeFile("clock.osgt");

	sw->addChild(cowNode);
	sw->addChild(ceepNode);

	root->addChild(clockNode);

	sw->addUpdateCallback(new SwitchCallBack());

	osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
	viewer->addEventHandler(new osgViewer::WindowSizeHandler());
	viewer->setSceneData(root.get());



	viewer->realize();
	viewer->run();
}

aaa

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