原生JS实现图片旋转

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
    <style>

        canvas{
            border: 1px solid #CCC;
            background-color: rgb(252,254,251);
        }
    </style>
</head>
<body>
<canvas width="500" height="500"></canvas>
<script>
    var mcanvas = document.querySelector("canvas");//获取页面元素
    var ctx = mcanvas.getContext("2d");//
    var mimg = new Image();
    mimg.src = "../image/2345.jpg";

    mimg.onload = function () {

        //要先设置在获取    前人栽树后人乘凉   ,加载问题
        var imgw = mimg.width;
        var imgh = mimg.height;//获取长度及宽度
        ctx.translate(250,250);//坐标系发生位移
        console.log(imgh);
        //未获取的元素

        function draw() {
            //绘制前先清除
            ctx.clearRect(-500,-500,1000,1500);//清除该坐标系上的矩形
            ctx.drawImage(mimg,0-(imgw/2),0-(imgh/2));

            ctx.rotate(Math.PI/180*5);//坐标系旋转带动图形发生旋转
//
        }

        setInterval(draw,100);

    }



</script>
</body>
</html>

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