去年,由于许多原因,使用Unity制作一直是我们真正的亮点。 让我们所有人真正看到用Unity制作了多少令人难以置信的游戏真是令人振奋! 这种可见度的很大一部分归功于我们去年启动的madewith.unity.com 。 我们很高兴地宣布,我们今天已经启动了该网站的下一个迭代,但是在我们进一步探讨之前…… (Made with Unity has been a really bright spot for us for many reasons this past year. It’s invigorating for all of us to really see just how many incredible games are being made with Unity! A big part of that visibility has been due to madewith.unity.com which we launched last year. We’re very happy to announce that we’ve launched the next iteration of the site today, but before we get into more detail about that…)

One of the newest (and super bestest, by our calculations) additions to the global Unite line-up has been the Made with Unity Showcases. We’re very happy with how positively they’ve been received both by show attendees and the participants and they’ve quickly become an integral part of the events.

Unity展示柜是全球Unite产品系列中最新的(根据我们的计算,也是最好的)添加产品。 我们很高兴看到展会参与者和与会人员都给予了积极的评价,他们已Swift成为活动不可或缺的一部分。

在Unity 16上使用Unity展示柜制作,并经过改造的Madewith.unity.com!

Made with Unity Showcase @ Unite Europe ’16

在Unitye Europe '16上使用Unity展示柜制作

So, to go along with the unveiling of the madewith.unity.com site redesign, we’re also announcing that open submissions have begun for the Unite Los Angeles Made with Unity Showcase! Once again, we’ll be looking to include a variety of games and other projects that show off the breadth of awesome experiences being made by the community.

因此,伴随着madewith.unity.com网站重新设计的揭幕,我们还宣布,Unity Showcase制作的Unite Los Angeles的公开报名已经开始! 再一次,我们将寻求包括各种游戏和其他项目,以展示社区做出的令人敬畏的体验的广度。

All you need to do is fill out the submission form and sign up for a profile on madewith.unity.com if you haven’t already done that. If you haven’t announced your game yet and can’t sign up for a profile, feel free to submit anyway, we can take care of signing up later.

您需要做的就是 填写提交表单, 然后 在madewith.unity.com上注册个人资料 。 如果您尚未宣布游戏并且无法注册个人资料,请随时提交,我们稍后会为您提供帮助。

Open submissions will close on August 14th at midnight PDT, so make sure to get your submissions in by then.

公开提交将于8月14日PDT午夜关闭,因此请确保在那时之前提交您的提交。

新的Madewith.unity.com (The New Madewith.unity.com)

After you’ve signed up, you’ll hopefully have noticed some sweeping changes to the layout, design, and how we’re showcasing your content on madewith.unity.com.  We hope you like the new look!  Here’s a quick rundown of the highlighted changes to the site and how you can get started to create your profile and publish your own story.  

签署后,希望您会注意到布局,设计以及我们如何在madewith.unity.com上展示您的内容的一些彻底更改。 希望您喜欢新外观! 这是网站突出显示的更改的简要概述,以及如何开始创建个人资料和发布自己的故事。

在Unity 16上使用Unity展示柜制作,并经过改造的Madewith.unity.com!

总体改进和错误修复 (Overall Improvements and Bug Fixes)

Our primary goal was to take in the overall feedback over the past year and make this an easier experience to share stories and create profiles.  To accomplish this, we rewrote the codebase and focused a lot of attention on making the CMS easier to work with and the process to create a profile a bit easier to digest.  

我们的主要目标是吸收过去一年的总体反馈,并使其更轻松地共享故事和创建个人资料。 为此,我们重写了代码库,并将大量注意力集中在使CMS易于使用以及创建配置文件的过程更易于理解上。

The good news is, this code rewrite makes it easier for us to update the site and make fast changes if common issues rear their ugly heads.  We’ll continue to listen to you to make this a reliable experience for you.  If you run into any issues as an existing profile owner or new user, please let us know in the forum!

好消息是,如果发生常见问题,这些代码重写使我们更容易更新站点并进行快速更改。 我们将继续倾听您的意见,以为您提供可靠的体验。 如果您以现有的配置文件所有者或新用户身份遇到任何问题,请在论坛中告诉我们!

游戏画廊和故事库 (Games Gallery and Stories Library)

We also  wanted to improve the way you browse and find new games developed by Unity devs everywhere.  The new layout allows us the opportunity to showcase many of your games by category, themes, or any way we want really.  In turn, that gives us the ability to show off more of your content to everyone.  

我们还希望改善您浏览和查找各地Unity开发人员开发的新游戏的方式。 新的布局使我们有机会按类别,主题或我们真正想要的任何方式展示您的许多游戏。 反过来,这使我们能够向所有人展示更多内容。

We’ve added the much needed search option throughout the site so you can find a story or game based on a specific tag, keyword, or platform.  Slowly but surely, we’re growing the site to make it easier to find your interests, discover new ideas, and keep track of dev updates and announcements.  

我们在整个网站上添加了急需的搜索选项,因此您可以根据特定的标签,关键字或平台查找故事或游戏。 但可以肯定的是,我们正在缓慢地发展网站,以使其更容易找到您的兴趣,发现新想法以及跟踪开发人员的更新和公告。

更新的游戏资料 (Updated Game Profiles)

Another area of focus was to improve the ability for devs to showcase their work on the site.  Your game profile pages are updated to show off more of what you’re working on, including an option for release dates and an updated tagging system to allow for more relevant related games.  We invite you to use this as a resource for you to show all your story announcements, blog updates, and media with everyone should you need it.  

另一个重点领域是提高开发人员在网站上展示其作品的能力。 您的游戏资料页面已更新,以显示您正在从事的工作,包括发行日期选项和更新的标记系统,以允许使用更多相关的游戏。 我们邀请您使用它作为资源,以便在需要时与所有人一起显示所有故事声明,博客更新和媒体。

In addition to that, you may have observed the new Weekly Top 10 on the front page.  We’re using this to highlight the most active game profiles of the week.  You may be asking how you get on this prestigious list. It’s a mixture of how many stories related to the game you’re posting, how much the article is shared, and how many people have read those stories and viewed your profile within the given period.  Put simply:  post awesome updates, share your awesome stories, and actively promote each other.

除此之外,您可能已经在 首页 上 看到了新的 Weekly Top 10 。 我们使用它来突出显示一周中最活跃的游戏配置文件。 您可能会问您如何进入这个享有声望的名单。 它是在给定期间内与您发布的游戏相关的故事数量,文章的共享量以及有多少人阅读这些故事并查看了您的个人资料的混合物。 简而言之:发布精彩的更新,分享您的精彩故事并积极地互相促进。

在Unity 16上使用Unity展示柜制作,并经过改造的Madewith.unity.com!
( )

分享你的故事! (Share Your Story!)

Over the past several months, we’ve seen some amazing stories and insights from Unity developers around the world.  We’re well over 300 crowd-sourced articles from the community in under a year!  It’s been awesome to see the site take shape with such varied perspectives and creatives ideas.  

在过去的几个月中,我们从世界各地的Unity开发人员那里看到了一些惊人的故事和见解。 在不到一年的时间内,我们收到了来自社区的300多个众包文章! 看到该网站以如此多样的观点和创意而成形,真是太棒了。

Our goal remains the same as when we originally launched the site.  To make this a place for every Unity developer to express their ideas to a global audience, inspire and educate others, and be a central resource for what’s going on in the community so press and media to see what’s going on.  

我们的目标与最初启动该网站时相同。 为每个Unity开发人员提供一个向全球观众表达他们的想法,启发和教育他人的地方,并成为社区中正在发生的事情的中央资源,因此媒体和媒体可以看到正在发生的事情。

Whether those stories are about experimentation with new concepts in VRa director’s commentary inside look on your upcoming game, tips and tricks, or even failures encountered that taught you important lessons you feel are valuable to the community, we want this to be a place can read about all the hard work that goes into game development. When you’re ready to write a story yourself, check out our quick guidelines to help get you started.

无论这些故事是关于在VR中尝试新概念的故事, 导演对即将到来的游戏的内幕评论, 技巧和窍门 ,甚至是遇到的失败,这些教训教会了您您认为对社区有价值的重要课程 ,我们希望这里成为一个地方可以阅读有关游戏开发的所有艰苦工作的信息。 当您准备自己撰写故事时, 请查看我们的快速指南,以帮助您入门。

您已经有个人资料吗? (Do you already have a profile?)

All stories and profiles have been migrated to the new site.  We’ve done a lot to make sure we haven’t negatively impacted your content but some edge cases may have slipped through.  To combat that we’ve created an Update FAQ for you madewith.unity.com veterans and some tips to help make sure your migrated profile looks great.  If you encounter any issues or something isn’t looking quite right, let us know in the forum.  The easiest solution is to log in, edit your profile, and walk through the new steps to make sure everything is 100%.

所有的故事和个人资料都已迁移到新站点。 我们已经做了很多工作,以确保我们不会对您的内容造成负面影响,但是某些极端情况可能会漏掉。 为了解决这个 问题 ,我们 为您 创建了一个 更新常见问题解答 ,帮助madewith.unity.com的退伍军人和一些提示,以确保您迁移的个人资料看起来不错。 如果您遇到任何问题或看起来不太正确,请在论坛中告诉我们。 最简单的解决方案是登录,编辑您的个人资料,并逐步执行新步骤以确保所有内容均达到100%。

下一步是什么? (What’s Next?)

Now that the overall redesign is in the wild, we can continue our focus on more functional additions for you.  Comments, statistical data, and more ways for readers to interact and provide feedback are definitely on our mind.  We’ll be listening to your feedback closely as always.  

现在整体的重新设计已经开始,我们可以继续为您提供更多功能的关注。 评论,统计数据以及读者互动和提供反馈的更多方式绝对在我们心中。 我们将一如既往地密切关注您的反馈。

So go ahead and apply for the Unite 16 showcase, create a profile, share what you’re working on.  With your continued support and participation we can’t wait to continue to grow Made with Unity as a developer resource and to aid discovery.

因此,继续并申请Unite 16展示柜,创建个人资料,分享您的工作成果。 在您持续的支持和参与下,我们迫不及待要继续将Made with Unity作为开发人员资源进行开发并帮助发现。

翻译自: https://blogs.unity3d.com/2016/07/19/made-with-unity-showcase-at-unite-16-the-revamped-madewith-unity-com/

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