siggraph
Hey folks, we’re in the middle of SIGGRAPH 2015 in sunny Los Angeles. As usual, we’ve been blown away, seeing what everyone in the community has been working on over the last year. SIGGRAPH has historically been the first place to see the latest advances in graphics and this year is no exception.
大家好,我们在阳光明媚的洛杉矶举行的SIGGRAPH 2015中。 和往常一样,我们被震惊了,看到社区中每个人在过去一年中一直在努力。 从历史上看,SIGGRAPH一直是第一个看到图形最新进展的地方,今年也不例外。
If you’re at SIGGRAPH now, hopefully you’ve had a chance to check out some of our talks. Here’s the full list, with links to slides.
如果您现在在SIGGRAPH,希望您有机会查看我们的一些演讲。 这是完整列表,并带有幻灯片链接。
-
RealtimeLive, The Blacksmith by Vesselin Efremov (@vesseff).
-
Moving Mobile Graphics (course page). Optimizing PBR by Renaldas Zioma (@__ReJ__).
-
Overview of Next-Generation Graphics APIs. Porting Unity to new Graphics APIs by Aras Pranckevičius (@aras_p).
下一代图形API概述。 通过ArasPranckevičius( @aras_p )将Unity移植到新的Graphics API 。
-
Authoring of Procedural Environments in “The Blacksmith” by Vesselin Efremov (@vesseff).
由Vesselin Efremov( @vesseff ) 在“铁匠”中编写程序环境 。
-
[Birds of Feather] Vulkan, OpenGL, OpenGL ES with Christophe Riccio (@g_truc).
[羽毛鸟] Vulkan,OpenGL,带有Christophe Riccio( @g_truc )的OpenGL ES 。
Additionally we had some studio courses, taught by Arturo Núñez(@ArturoNereu):
此外,我们还有一些工作室课程,由ArturoNúñez ( @ArturoNereu )教授:
- Learning to Create Interactive Experiences With Unity 5. 学习使用Unity创建交互式体验5。
- Unity 5, The Blacksmith: Make Your Own Viking Movie. Unity 5,《铁匠》:制作自己的维京电影。
We’ll be at the exhibition hall booth for the rest of the conference; come by and say hi! You can find us at booth #544, or maybe see a few of us wandering the halls. If you have questions, please stop us—we’d love to chat.
会议的其余部分,我们将在展厅的展位。 过来打个招呼! 您可以在544号展位找到我们,或者也许看到一些我们在大厅里徘徊。 如果您有任何疑问,请阻止我们-我们很乐意聊天。
Written by Timoni West, Aras Pranckevičius and Renaldas Zioma.
由Timoni West,ArasPranckevičius和Renaldas Zioma撰写。
翻译自: https://blogs.unity3d.com/2015/08/13/unity-at-siggraph-2015/
siggraph