网球拍环游世界拉法_资产商店环游世界

网球拍环游世界拉法

Terry Drever环游世界,他通过出售Asset Store上的资产组合来为自己如今几个月来的生活方式提供资金。 它使他可以自由地通过Internet连接在任何地方工作,可以赚到足够的钱来支付他的生活费和差旅费以及从事游戏创意的时间。 (Terry Drever is traveling the world, and he funds his here-today-gone-in-a-few-months lifestyle exclusively by selling a portfolio of assets on the Asset Store. It gives him the freedom to work from anywhere with an Internet connection, to make enough money to cover his living costs and travel expenses, and the time to work on game ideas.)

When I called Terry to interview him, the first thing he did was fetch a jumper. It was snowing outside, and this was a problem, because Terry had planned and packed for South-East-Asian sunshine. The trip to Sapporo, Japan, where he’s staying in an apartment he found through Air BnB, was something of an impulse decision.

当我打电话给特里(Terry)采访他时,他做的第一件事是拿到一件毛衣。 外面正在下雪,这是一个问题,因为特里已经计划并打包好东南亚的阳光。 他待在日本札幌市,当时他住在通过Air BnB找到的公寓里,这是一个冲动的决定。

His three month stop off in Japan is part of a tour around Asia that’s already taken in Hong Kong, Mainland China and Thailand. When his visa runs out, he’ll move on. Next stop Korea, and after that… wherever the fancy takes him. Terry, who originally comes from a remote Scottish island, isn’t planning to go home anytime soon.

他在日本的三个月中途停留是已经在香港,中国大陆和泰国进行的亚洲之旅的一部分。 签证用完后,他会继续前进。 下一站韩国,此后……无论他喜欢什么。 特里原本来自偏远的苏格兰岛屿,不打算很快回家。

Terry’s been working in the game industry for seven years, and he has a strong background in and passion for game programming. Two years ago, he started making tools and publishing them on the Asset Store.

特里(Terry)在游戏行业工作了7年,他在游戏编程方面有着深厚的背景和热情。 两年前,他开始制作工具并将其发布在Asset Store中。

“I had a large amount of experience at that point, and I knew what games companies wanted and what they needed.”

“那时我有大量的经验,我知道游戏公司想要什么,他们需要什么。”

What Terry does is fill gaps. He’s always prototyping and trying out game ideas, and he uses Asset Store tools to build them. When the tools available on the Asset Store don’t deliver the functionality he needs to make a game, he makes a tool himself and publishes it as an extension on the Asset Store.

特里所做的是填补空白。 他一直在制作原型并尝试游戏创意,并使用Asset Store工具来构建它们。 当资产商店中可用的工具不能提供制作游戏所需的功能时,他自己制作工具并将其作为扩展发布在资产商店中。

Over the course of the interview, it becomes apparent that Terry is a bit of a perfectionist. He’s worked on a number of game prototypes but hasn’t published them because they’re just not quite good enough.

在采访过程中,很明显,特里是一位完美主义者。 他从事过许多游戏原型的研究,但由于它们还不够好而尚未发布。

Often, it’s the artwork that’s a problem. Though he has a stable prototype with game mechanics he’s happy with, the look and feel of the game often don’t meet his expectations.

通常,艺术品是个问题。 尽管他对自己满意的游戏机制拥有稳定的原型,但游戏的外观和感觉常常无法满足他的期望。

Currently, Terry is talking to a number of Asset Store publishers to source artwork for his online multiplayer deathmatch game. It’s a game he’s always wanted to make, and one that will generate another Asset Store extension which he’s planning to publish in a couple of months.

目前,Terry正在与许多Asset Store发行商进行交谈,以为其在线多人死亡对战游戏寻找艺术品。 这是他一直想要制作的一款游戏,并且会生成另一款他打算在几个月内发布的Asset Store扩展。

His popular uSequencer cutscene tool resulted from work he did on another as yet unpublished title: A rhythm game for mobile inspired by Japanese games he used to play, in which the player’s action and resultant reward are tied to a sequence of game events. uSequencer more or less provides the game’s core architecture.

他流行的uSequencer过场动画工具源于他在另一个尚未出版的游戏中所做的工作:一款受他以前玩过的日本游戏启发的手机节奏游戏,其中,玩家的动作和所得奖励与一系列游戏事件相关。 uSequencer或多或少提供了游戏的核心架构。

In the coming weeks, Terry will be visiting a game studio in Tokyo to see how they use uSequencer. He finds it fascinating discovering how the tools he’s made are used in practice, and all those insights are useful when it comes to maintaining and developing his tools.

在接下来的几周中,Terry将前往东京的游戏工作室,看看他们如何使用uSequencer。 他发现在实践中如何使用自己制作的工具很有趣,并且所有这些见解对于维护和开发他的工具都是有用的。

Indeed, a new version of uSequencer is in the works. Terry’s considering a name change and is working to present his asset more professionally on the Asset Store using services from fiverr.com, because, yet again… he’s not satisfied with the visuals.

确实,正在开发新版本的uSequencer。 Terry正在考虑更名,并正在使用Fiverr.com的服务在Asset Store上更专业地展示其资产,因为,再次……他对视觉效果不满意。

Terry’s recipe for publisher success:

特里的出版商成功秘诀:

  • Tie asset development to game development

    将资产开发与游戏开发联系起来
  • Develop to fill a need, and find gaps in the market

    进行开发以满足需求,并找到市场空白
  • Think carefully about how you name your product

    仔细考虑您如何命名产品
  • Make sure your asset is presented in a professional manner

    确保以专业的方式展示您的资产

Best of luck Terry!

祝你好运Terry!

翻译自: https://blogs.unity3d.com/2015/05/18/traveling-the-world-with-the-asset-store/

网球拍环游世界拉法

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