→ This text in Russian:
→俄语文本: «Заработок на жизнь и создание игр: 11 советов Levelord’а»«Заработокнажизньисозданиеигр:11советовLevelord'а»
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→另请参阅: «Levelord, an Ordinary Moscow Resident: Interview with the Creator of Duke Nukem»«普通的莫斯科居民Levelord:对Nukem公爵的创作者的采访»
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Remember that you heard this here, from the Levelord — "I love eating pizza, but I don't want to work in a pizzeria!". When you think that you want to make games for a living, make sure you understand that making games is not like playing games. I’m often asked, "Levelord, how can I become a level designer like you!" I always ask back, "Well, how many levels have you made?" Then the answer comes, "I haven’t made any yet, but I really want to make games for a living!"
记住,您在这里从Levelord那里听到过这样的声音:“ 我喜欢吃披萨,但我不想在比萨店工作! ”。 当您以为制作游戏为生时,请确保您了解制作游戏不像玩游戏。 我经常被问到:“ Levelord,我怎么能成为像你这样的关卡设计师! ”我总是问:“ 恩,你做了多少关卡? ”然后答案来了:“ 我还没有做过,但我真的很想以游戏为生! ”
- Making games is indeed great fun and very rewarding some of the time, but other times it is extremely demanding and very hard work. There isn’t anything much better than releasing a game that you’ve been a part of, but it is always after a long and arduous road, and it won’t be just you traveling down that road. 制作游戏确实很有趣,有时会很有意义,但有时却是非常苛刻且非常辛苦的工作。 除了发布您曾经参与过的游戏,没有什么比这更好的了,但是它总是经过漫长而艰辛的道路,而不仅仅是您走那条路。
- You will be working with other people and doing things you may not have originally intended to do. If you go to a large company, be ready to work with large teams in which your participation will only be a small part of the whole. If you go to work at a small company, be ready to do the job of more than one discipline. 您将与其他人一起工作,并做您原本不想做的事情。 如果您去的是大型公司,请准备与大型团队合作,而您所参与的团队只是整个团队的一小部分。 如果您在一家小型公司上班,请准备好完成多个学科的工作。
- Be ready to have your heart broken. It’s not unusual to work for long periods on something, only to have it discarded. It’s a job with its own agenda, and your hard work is not always part of that plan. Be ready to lose your ego, too. You may be the greatest at what you do, but you most likely will not be doing it alone. Your creation is not yours, it is the game’s. You may have your work taken away from you to be finished by someone else. You may have to finish someone else’s work. 准备伤心。 在某物上长时间工作,而只是将其丢弃是很正常的。 这是一项具有自己议程的工作,而您的辛苦工作并不总是该计划的一部分。 也准备失去自我。 您可能在自己的工作上做得最好,但您很可能不会独自做。 您的创作不是您的,而是游戏的。 您可能会将工作从其他工作中移走,由其他人完成。 您可能必须完成别人的工作。
- Be ready to make someone else’s ideas happen, not yours. Most often you will be making things that came from the ideas of other people, such as the game designer, or your lead, or the design committee. Be ready to work on things that you believe are stupid or won’t even work. 准备让别人的想法发生,而不是你的想法。 大多数情况下,您将制作出来自其他人的想法的东西,例如游戏设计师,您的领导或设计委员会。 准备好处理您认为愚蠢甚至无法工作的事情。
- Before you even think about asking how to get a job in the industry, you should have a large portfolio of your work. If you’re an artist, you should have art to show. If you’re a level designer, you should have many levels. Programmer, you should have examples of code. Musician, music. 在您甚至想问如何在行业中找到工作之前,您应该拥有大量的工作组合。 如果您是艺术家,则应该展示艺术品。 如果您是关卡设计师,则应该有多个关卡。 程序员,您应该有代码示例。 音乐家,音乐。
- Your portfolio, for the most part, needs to be filled with completed projects. Nobody wants to see a half-finished piece of work. Even worse, this shows that you are not committed to completion, even on your own work. Your portfolio needs to look like a professional’s because that is who you want to be. 在大多数情况下,您的投资组合需要充满已完成的项目。 没有人希望看到一件半成品。 更糟糕的是,这表明即使您自己完成工作,您也不会致力于完成。 您的投资组合需要看起来像专业人士,因为这就是您想要成为的人。
- Go public! Get involved in forums and places where gamers and game developers hang out. Make your portfolio accessible to these people. When I was hiring level designers, this was the first place I would go to look for new talent. It was also, often, the last place I would look because I hired most of my level designers this way. I knew they had the talent and the passion because there they were right there in front of me. 公开! 参与论坛和游戏玩家和游戏开发者闲逛的地方。 使这些人可以访问您的投资组合。 当我雇用关卡设计师时,这是我寻找新人才的第一站。 通常,这也是我最后看的地方,因为我以这种方式雇用了大多数关卡设计师。 我知道他们有才华和激情,因为他们就在我前面。
- Getting hired should not be your main objective. Your main objective should be to fulfill your passion, regardless of getting paid to do it. If I had never been hired as a level designer, I would still, 25 years later, be making levels on my own. You need to have sincere and strong passion for what you think you want to do. 录用不是您的主要目标。 您的主要目标应该是实现自己的激情,而不必为此付出任何报酬。 如果我从未被聘为关卡设计师,那么25年后,我仍然会自己制作关卡。 您需要对自己想做的事情具有真诚和强烈的热情。
- No company will hire you if you are not already trained. Most games let you design levels, create art, make code modifications, etc. There are development tools on the internet that are as good as the professional versions, and they are completely free! Unity, which can do almost everything needed to make a full AAA title, and is free to use as an amateur. Unreal is the same way. Do a search for «free open source game development tools». When I made my two hidden object games as a one-person game company, I paid nothing for development tools! There are also many schools around the world that will teach you your desired craft. 如果您尚未接受培训,则没有公司会雇用您。 大多数游戏可以让您设计关卡,创作艺术品,修改代码等。互联网上有与专业版一样出色的开发工具,而且它们是完全免费的! Unity几乎可以完成获得完整AAA称号所需的一切,并且可以作为业余爱好者免费使用。 虚幻是同样的方式。 搜索《免费开源游戏开发工具》。 当我以一个单人游戏公司的身份制作两个隐藏对象游戏时,我为开发工具不付任何费用! 世界各地也有许多学校将教您所需的手艺。
- Do NOT think you will be hired as the game designer! The game designer is the one who has the idea for a good game and usually directs the development as a whole. Everyone thinks they have a great idea(s) for a game … everyone! Great ideas are plentiful, but making them actually happen is difficult. Nobody just becomes the game designer (unless it’s a very small, indie company or some special situation) without years of working towards the title. 不要以为你会被聘为游戏设计师! 游戏设计师是拥有出色游戏理念的人,通常指导整个开发工作。 每个人都认为他们对游戏有个好主意……每个人! 好主意很多,但要使它们真正实现是困难的。 没有多年的努力,没有人会成为游戏设计师(除非是一家很小的独立公司或某些特殊情况)。
Have I turned you away from wanting to work on games for a living? Don’t let me do that if you really want to make this dream come true for yourself. You won’t do that if you have the passion. Being a game developer has been one of the coolest things I’ve ever done.
我让您不想从事游戏为生了吗? 如果您真的想自己实现这个梦想,那就不要让我这样做。 如果您有激情,就不会这样做。 成为游戏开发人员一直是我做过的最酷的事情之一。
It has been brutal at times when I almost walked away. Even now there are memories that still greatly sadden me. There are the rewards, though, like releasing a game and seeing it on the shelves and hearing people talking about it that make tolerating the pain and depression worthwhile.
当我差点离开时,这是残酷的。 即使是现在,仍然有很多令我难过的回忆。 不过,还有一些好处,例如发布游戏,在架子上看游戏,听人们谈论它,这些使忍受痛苦和沮丧是值得的。
If you’ve read through this and still feel the passion, then go do it!
如果您已经阅读了此书,但仍然感到激情,那就去做吧!
Special thanks to Habr and RUVDS! They have been such good friends and colleagues of mine. Lastly, if you’re interested in seeing small snippets of past projects and levels, I’ve been posting updates on
特别感谢Habr和RUVDS! 他们一直是我的好朋友和同事。 最后,如果您有兴趣查看过去项目和关卡的小片段,我一直在Facebook’s Levelord Games. Take a look!Facebook的Levelord Games上发布更新。 看一看!
I also invite you on June 1 in the St. Petersburg Museum of Soviet slot machines at the Duke-con festival in honor of the 22nd anniversary of the first release of Duke Nukem 3D. The Museum will also host my lecture, admission is free, you can sign up for a lecture
我还于6月1日在杜克节音乐节的苏联老虎机圣彼得堡博物馆中邀请您,以纪念Duke Nukem 3D首次发行22周年。 博物馆还将主持我的演讲,免费入场,您可以here.在此处注册演讲。