Lot-->
extrude(world.y,100)
comp(f){side:Facade}
Facade-->
case comp.index == 0:
color("#ff0000")
t(0,0,0.1)
reverseNormals
else: color("#00ff00")
t(0,0,0.1)
Lot-->
extrude(world.y,100)
comp(f){side:Facade}
Facade-->
case comp.index == 0:
color("#ff0000")
t(0,0,0.1)
reverseNormals
else: color("#00ff00")
t(0,0,0.1)
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