【发布时间】:2014-12-27 18:52:19
【问题描述】:
在 Cocos3D 中,如何从自定义 CC3Scene 调用回调到 UIViewController 上?
我正在关注 CC3DemoMultiScene-iOS 演示,这就是我所做的。
感兴趣的文件:CustomCC3Layer.h、CustomCC3Scene.h、MainViewController.m、MainViewController.h
CustomCC3Layer.h:这个文件没有什么特别之处。
CustomCC3Scene.h:我声明了委托...
@class CustomCC3Scene;
@protocol CustomCC3SceneDelegate <NSObject>
@optional
-(void)sceneCallbackMethod:(CustomCC3Scene *)scene didSelectPart:(NSString*)part;
@end
@interface CustomCC3Scene : CC3Scene {
@property (nonatomic, weak) IBOutlet id< CustomCC3SceneDelegate > delegate;
@end
MainViewController.h:继承 CustomCC3SceneDelegate
@interface MainViewController : UIViewController<CustomCC3SceneDelegate>
...
@end
MainViewController.m:我创建了 3D 场景并添加为 UIView 的子项。
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:[self createGLView]];
CC3Backgrounder.sharedBackgrounder.shouldRunTasksOnRequestingThread = YES;
}
-(CCGLView*) createGLView {
CGRect rect = CGRectMake(0, 0, 200, 300);
CCGLView* glView = [CCGLView viewWithFrame: rect
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8
preserveBackbuffer: NO
numberOfSamples: 1];
CCDirector* director = CCDirector.sharedDirector;
director.animationInterval = (1.0f / kAnimationFrameRate);
director.displayStats = NO;
director.view = glView;
// Run the initial static 2D intro scene
CCScene* scene = [[CustomCC3Layer layer] asCCScene];
[director runWithScene:scene];
// I need to set the delegate... but this throws unrecognized selector error
// CustomCC3Scene* xxx = (CustomCC3Scene*)[[CustomCC3Layer layer] asCCScene];
// xxx.delegate = self;
return glView;
}
我在 MainViewController.m 中尝试做的是设置 CustomCC3SceneDelegate=self 但这会引发错误。如何正确设置委托,以便调用 sceneCallbackMethod:didSelectPart:?
【问题讨论】:
标签: objective-c cocos3d