【发布时间】:2017-03-23 14:14:38
【问题描述】:
这让我发疯了。我正在尝试更改 CALayer 子类的自定义属性“mycolor”,这是我的代码:
#import "Circle"
@interface Circle()
@property (nonatomic, strong) UIColor * mycolor;
@property (nonatomic) float initial_angle;
@property (nonatomic) float end_angle;
@end
@implementation Circle
@synthesize mycolor;
@synthesize initial_angle, end_angle;
- (id) init {
self = [super init];
if (self) {
CGFloat red = (CGFloat)random()/(CGFloat)RAND_MAX;
CGFloat blue = (CGFloat)random()/(CGFloat)RAND_MAX;
CGFloat green = (CGFloat)random()/(CGFloat)RAND_MAX;
self.mycolor = [UIColor colorWithRed:red green:green blue:blue alpha:1.0];
self.backgroundColor = [UIColor clearColor].CGColor;
}
return self;
}
-(void) changeColor {
CGFloat red = (CGFloat)random()/(CGFloat)RAND_MAX;
CGFloat blue = (CGFloat)random()/(CGFloat)RAND_MAX;
CGFloat green = (CGFloat)random()/(CGFloat)RAND_MAX;
self.mycolor = [UIColor colorWithRed:red green:green blue:blue alpha:1.0];
}
- (void) animate {
float final = arc4random() % 360;
float afrom = self.initial_angle;
self.initial_angle = final;
CABasicAnimation * anim = [CABasicAnimation animationWithKeyPath:@"initial_angle"];
anim.fromValue = [NSNumber numberWithFloat:afrom];
anim.toValue = [NSNumber numberWithFloat:final];
anim.duration = 5;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[self addAnimation:anim forKey:@"initial_angle"];
final = arc4random() % 360;
afrom = self.end_angle;
self.end_angle = final;
anim = [CABasicAnimation animationWithKeyPath:@"end_angle"];
anim.fromValue = [NSNumber numberWithFloat:afrom];
anim.toValue = [NSNumber numberWithFloat:final];
anim.duration = 5;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[self addAnimation:anim forKey:@"end_angle"];
}
- (void) drawInContext:(CGContextRef)ctx {
CGContextMoveToPoint(ctx, 50, 50);
CGContextAddArc(ctx, 50, 50, 50, initial_angle*M_PI/180, end_angle*M_PI/180, 0);
CGContextClosePath(ctx);
NSLog(@"%@", self.mycolor);
CGContextSetFillColorWithColor(ctx, self.mycolor.CGColor);
CGContextFillPath(ctx);
}
+ (BOOL)needsDisplayForKey:(NSString*)key {
if ([key isEqualToString:@"initial_angle"]||
[key isEqualToString:@"end_angle"]||
[key isEqualToString:@"mycolor"]) {
return YES;
} else {
return [super needsDisplayForKey:key];
}
}
@end
changeColor 和 animate 是公共方法。 Animate 每秒被调用一次,并且每次用户点击 de circle 时都会调用 changeColor。
除了“drawInContext”中的 mycolor 始终为 null 之外,一切正常。不知道为什么。
【问题讨论】:
-
您如何创建
Circle的实例? -
我相信你应该继承 + layer 方法,而不是 CALayer 的 init
标签: objective-c ios