【发布时间】:2014-07-20 12:57:40
【问题描述】:
我正在制作一个 Ball Node,我添加了 alpha 设置为 0.01 的 Ball Node,并且在文档中,fadeInWithDuration 应该使 alpha 为 1.0。我放了一个断点,该方法正在被调用,但它没有使球节点出现。
-(void)addBallToFrame {
_ballNode = [SKSpriteNode spriteNodeWithImageNamed:@"Ball"];
SKAction *ballPosition = [SKAction runBlock:^(void) {
_ballNode.position = CGPointMake(CGRectGetMidX(self.frame), 295*ratio);
[_ballNode setZPosition:10];
[_ballNode setAlpha:0.01];
[self addChild:_ballNode];
}];
SKAction *timeForBallToAppear = [SKAction waitForDuration:1.5];
SKAction *changeAlpha = [SKAction fadeInWithDuration:0.5];
SKAction *ballAppearSequence = [SKAction sequence:@[timeForBallToAppear, ballPosition, changeAlpha]];
[self runAction:ballAppearSequence];
_ballNode.zPosition = 10;
[_ballNode setPhysicsBody:[SKPhysicsBody bodyWithCircleOfRadius:_ballNode.frame.size.height / 2.0]];
_ballNode.physicsBody.categoryBitMask = BALL_CATEGORY;
_ballNode.physicsBody.collisionBitMask = WALL_CATEGORY | PLAYER_ONE_CATEGORY | PLAYER_TWO_CATEGORY | GOAL_POST_CATEGORY;
_ballNode.physicsBody.contactTestBitMask = GOAL_ONE_CATEGORY |GOAL_TWO_CATEGORY;
_ballNode.physicsBody.friction = 0.0;
_ballNode.physicsBody.linearDamping = 0.0;
}
-(void)removeBallFromFrame {
_ballNode.position = CGPointMake(-100, -100);
[self.ballNode removeFromParent];
}
【问题讨论】:
标签: ios objective-c sprite-kit skaction