【发布时间】:2016-03-20 04:56:20
【问题描述】:
我有一个 SCNNode,我正在使用这种方法将 .dae 文件中的几何图形应用到它:
func addNode(gridPosition: SCNVector3, row: Int, gamePlaneHeight: Float, sceneArray: [ObjectInfo]) -> SCNNode {
// Create a material using the model_texture.tga image
let carMaterial = SCNMaterial()
carMaterial.diffuse.contents = UIImage(named: "assets.scnassets/Textures/model_texture.tga")
carMaterial.locksAmbientWithDiffuse = false
// Create a clone of the Car node of the carScene - you need a clone because you need to add many cars
var carNode: SCNNode!
let randomNumb = AppDelegate().randRange(0, upper: sceneArray.count - 1)
let selectedObject = sceneArray[randomNumb]
carNode = selectedObject.objectscene.rootNode.childNodeWithName(selectedObject.objectname, recursively: false)!.clone() as SCNNode
carNode.scale = SCNVector3(0.5, 0.5, AppDelegate().randomBetweenNumbers(0.8, secondNum: 2.2))
carNode.name = selectedObject.objectname
carNode.position = gridPosition
carNode.position.y = carNode.position.y + gamePlaneHeight
// Set the material
carNode.geometry?.firstMaterial = carMaterial
return carNode
}
该方法大部分时间都有效,但偶尔会在上线时崩溃
carNode.geometry?.firstMaterial = carMaterial
有错误
fatal error: unexpectedly found nil while unwrapping an Optional value
warning: could not load any Objective-C class information from the dyld shared cache. This will significantly reduce the quality of type information available.
我不明白为什么,因为大多数时候它都有效。
【问题讨论】: