【发布时间】:2013-05-15 05:08:14
【问题描述】:
我正在尝试为我的 OpenGL 应用程序创建碰撞。
我的代码可以成功测试我的相机是否在我的平台对象内:
void checkInsidePlatform()
{
float halfW = gymPlatform -> getW() / 2;
float Height = gymPlatform -> getH();
float halfD = gymPlatform -> getD() / 2;
float platformRight = gymPlatform -> getX() + halfW + 1;
float platformTop = gymPlatform -> getY() + Height + 1;
float platformFront = gymPlatform -> getZ() - halfD - 1;
if(testPlatformCollision())
{
//Below code doesnt work (NEED HELP HERE)
if(myCamera -> curPos -> x < platformRight)
{
myCamera -> curPos -> platformRight;
}
if(myCamera -> curPos -> z > platformFront)
{
myCamera -> curPos -> platformFront;
}
if(myCamera -> curPos -> y < platformTop)
{
myCamera -> curPos -> platformTop;
}
}
}
bool testPlatformCollision()
{
float halfW = gymPlatform -> getW() / 2;
float Height = gymPlatform -> getH();
float halfD = gymPlatform -> getD() / 2;
float platformLeft = gymPlatform -> getX() - halfW - 1;
float platformRight = gymPlatform -> getX() + halfW + 1;
float platformTop = gymPlatform -> getY() + Height + 1;
float platformFront = gymPlatform -> getZ() - halfD - 1;
float platformBack = gymPlatform -> getZ() + halfD + 1;
if((myCamera -> curPos -> x > platformLeft) && (myCamera -> curPos -> x < platformRight))
{
if((myCamera -> curPos -> z > platformFront) && (myCamera -> curPos -> z < platformBack))
{
if(myCamera -> curPos -> y < platformTop)
{
return true;
}
}
}
return false;
}
但现在我被困住了。如果相机进入平台,我不确定如何将其移出平台。 如果相机在平台内,则执行所有 3 个测试。
【问题讨论】: