【发布时间】:2018-06-16 07:24:40
【问题描述】:
所以目前我有基本的代码工作。当达到一定范围时,玩家会被推开。然而。当我正向它前进时,这就像玩家在撞墙一样。
我应该如何让它更流畅?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlanetPush : MonoBehaviour {
[SerializeField] Transform target;
[SerializeField] float range = 1000;
[SerializeField] float pushingspeed = 10f;
// Update is called once per frame
void Update ()
{
//Check if is in range
if (Vector3.Distance(target.position, transform.position) < range)
{
Debug.DrawLine(transform.position, target.position, Color.green);
//Push away from object
target.position = Vector3.MoveTowards(target.position, transform.position, Time.deltaTime * -pushingspeed);
}
else
{
Debug.DrawLine(transform.position, target.position, Color.yellow);
}
}
}
【问题讨论】: