【发布时间】:2019-07-03 00:53:43
【问题描述】:
背景
所以,我正在开发一个自定义框架,并且我为我的UICollectionView 实现了一个自定义UICollectionViewFlowLayout。
该实现允许您滚动卡片堆栈,同时向左/向右滑动卡片(单元格)(Tinder + Shazam Discover 组合)。
我正在修改UICollectionViewLayoutAttributes 以创建滚动卡片堆栈效果。
问题
在堆栈的末尾,当我刷掉一张卡片(单元格)时,新卡片不会从堆栈后面出现,而是从顶部出现。这只会发生在堆栈的末尾,我不知道为什么。
我的想法 - 我的尝试
我的猜测是我需要修改initialLayoutAttributesForAppearingItem中的一些东西,我已经尝试过了,但它似乎没有任何作用。
我目前正在调用其中的updateCellAttributes 函数来更新属性,但我也尝试过手动修改其中的属性。我真的没有看到这里的问题,除非有一种不同的方法来修改这种情况下卡片的定位方式。
可能是因为从技术上讲,这些单元格还没有在“矩形”中(请参阅layoutAttributesForElements(in rect: CGRect)),因此它们没有更新?
我有什么遗漏吗? 有没有人更熟悉我如何修改流程布局以实现我想要的行为?
示例和代码
这是它的 GIF 动图:
这是我正在尝试解决的错误的 gif 图像:
如你所见,当刷掉最后一张卡片时,新卡片从顶部出现,而它应该从前一张卡片的后面出现。
您可以在下面找到自定义UICollectionViewFlowLayout 代码。
最重要的功能是updateCellAttributes一个,
内联 cmets 有很好的记录(请参见下面的代码)。
此函数调用自:initialLayoutAttributesForAppearingItemfinalLayoutAttributesForDisappearingItemlayoutAttributesForItemlayoutAttributesForElements
修改布局信息并创建堆栈效果。
import UIKit
/// Custom `UICollectionViewFlowLayout` that provides the flowlayout information like paging and `CardCell` movements.
internal class VerticalCardSwiperFlowLayout: UICollectionViewFlowLayout {
/// This property sets the amount of scaling for the first item.
internal var firstItemTransform: CGFloat?
/// This property enables paging per card. Default is true.
internal var isPagingEnabled: Bool = true
/// Stores the height of a CardCell.
internal var cellHeight: CGFloat!
/// Allows you to make the previous card visible or not visible (stack effect). Default is `true`.
internal var isPreviousCardVisible: Bool = true
internal override func prepare() {
super.prepare()
assert(collectionView?.numberOfSections == 1, "Number of sections should always be 1.")
assert(collectionView?.isPagingEnabled == false, "Paging on the collectionview itself should never be enabled. To enable cell paging, use the isPagingEnabled property of the VerticalCardSwiperFlowLayout instead.")
}
internal override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
let items = NSArray(array: super.layoutAttributesForElements(in: rect)!, copyItems: true)
for object in items {
if let attributes = object as? UICollectionViewLayoutAttributes {
self.updateCellAttributes(attributes)
}
}
return items as? [UICollectionViewLayoutAttributes]
}
internal override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
if self.collectionView?.numberOfItems(inSection: 0) == 0 { return nil }
if let attr = super.layoutAttributesForItem(at: indexPath)?.copy() as? UICollectionViewLayoutAttributes {
self.updateCellAttributes(attr)
return attr
}
return nil
}
internal override func finalLayoutAttributesForDisappearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
// attributes for swiping card away
return self.layoutAttributesForItem(at: itemIndexPath)
}
internal override func initialLayoutAttributesForAppearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
// attributes for adding card
return self.layoutAttributesForItem(at: itemIndexPath)
}
// We invalidate the layout when a "bounds change" happens, for example when we scale the top cell. This forces a layout update on the flowlayout.
internal override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
// Cell paging
internal override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
// If the property `isPagingEnabled` is set to false, we don't enable paging and thus return the current contentoffset.
guard let collectionView = self.collectionView, isPagingEnabled else {
let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
return latestOffset
}
// Page height used for estimating and calculating paging.
let pageHeight = cellHeight + self.minimumLineSpacing
// Make an estimation of the current page position.
let approximatePage = collectionView.contentOffset.y/pageHeight
// Determine the current page based on velocity.
let currentPage = (velocity.y < 0.0) ? floor(approximatePage) : ceil(approximatePage)
// Create custom flickVelocity.
let flickVelocity = velocity.y * 0.4
// Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)
// Calculate newVerticalOffset.
let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) - collectionView.contentInset.top
return CGPoint(x: proposedContentOffset.x, y: newVerticalOffset)
}
/**
Updates the attributes.
Here manipulate the zIndex of the cells here, calculate the positions and do the animations.
Below we'll briefly explain how the effect of scrolling a card to the background instead of the top is achieved.
Keep in mind that (x,y) coords in views start from the top left (x: 0,y: 0) and increase as you go down/to the right,
so as you go down, the y-value increases, and as you go right, the x value increases.
The two most important variables we use to achieve this effect are cvMinY and cardMinY.
* cvMinY (A): The top position of the collectionView + inset. On the drawings below it's marked as "A".
This position never changes (the value of the variable does, but the position is always at the top where "A" is marked).
* cardMinY (B): The top position of each card. On the drawings below it's marked as "B". As the user scrolls a card,
this position changes with the card position (as it's the top of the card).
When the card is moving down, this will go up, when the card is moving up, this will go down.
We then take the max(cvMinY, cardMinY) to get the highest value of those two and set that as the origin.y of the card.
By doing this, we ensure that the origin.y of a card never goes below cvMinY, thus preventing cards from scrolling upwards.
+---------+ +---------+
| | | |
| +-A=B-+ | | +-A-+ | ---> The top line here is the previous card
| | | | | +--B--+ | that's visible when the user starts scrolling.
| | | | | | | |
| | | | | | | | | As the card moves down,
| | | | | | | | v cardMinY ("B") goes up.
| +-----+ | | | | |
| | | +-----+ |
| +--B--+ | | +--B--+ |
| | | | | | | |
+-+-----+-+ +-+-----+-+
- parameter attributes: The attributes we're updating.
*/
private func updateCellAttributes(_ attributes: UICollectionViewLayoutAttributes) {
guard let collectionView = collectionView else { return }
var cvMinY = collectionView.bounds.minY + collectionView.contentInset.top
let cardMinY = attributes.frame.minY
var origin = attributes.frame.origin
let cardHeight = attributes.frame.height
if cvMinY > cardMinY + cardHeight + minimumLineSpacing + collectionView.contentInset.top {
cvMinY = 0
}
let finalY = max(cvMinY, cardMinY)
let deltaY = (finalY - cardMinY) / cardHeight
transformAttributes(attributes: attributes, deltaY: deltaY)
// Set the attributes frame position to the values we calculated
origin.x = collectionView.frame.width/2 - attributes.frame.width/2 - collectionView.contentInset.left
origin.y = finalY
attributes.frame = CGRect(origin: origin, size: attributes.frame.size)
attributes.zIndex = attributes.indexPath.row
}
// Creates and applies a CGAffineTransform to the attributes to recreate the effect of the card going to the background.
private func transformAttributes(attributes: UICollectionViewLayoutAttributes, deltaY: CGFloat) {
if let itemTransform = firstItemTransform {
let scale = 1 - deltaY * itemTransform
let translationScale = CGFloat((attributes.zIndex + 1) * 10)
var t = CGAffineTransform.identity
t = t.scaledBy(x: scale, y: 1)
if isPreviousCardVisible {
t = t.translatedBy(x: 0, y: (deltaY * translationScale))
}
attributes.transform = t
}
}
}
Full project zip(即时下载)
如果您还有任何问题,我很乐意回答。 感谢您的时间和精力,我们将非常感谢您的帮助!
【问题讨论】:
-
感谢您发布这些内容,它们非常适合研究,但我认为它们并不能解决我的特定问题。
-
您的代码看起来与 Bogdan Matveev github.com/matbeich/StickyCollectionView-Swift/blob/master/…的 StickyCollectionView 非常相似
-
@Jonesy 是的,那里使用的算法是对此的灵感。我什至提交了一个 PR 改进了他的 repo,但由于 repo 似乎完全死了而关闭了它。
标签: ios swift iphone cocoa-touch uicollectionview