【发布时间】:2020-08-04 04:50:13
【问题描述】:
我有一个 振荡器,它连接到一个 增益节点,用于创建音量包络,随着时间的推移逐渐降低增益。 在开始后大约 1.5 秒,我想在 Second 2 执行以下操作:
- 取消所有计划的(未来)包络增益更改。
- 创建一个新的时间表 setTargetAtTime 以“淡出”声音。
问题是“淡出” setTargetAtTime() 似乎立即被触发,这使得 JUMP IN VOLUME。是的,如果第二个参数 (startTime) 小于或等于 audioContext.currentTime,这是预期的。但这里不是这样。
function startSound() {
//Audio context
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var currentTime = audioCtx.currentTime;
//Create Gain Node And Oscillator
var gainNode = audioCtx.createGain();
var oscillator = audioCtx.createOscillator();
oscillator.type = "sine";
oscillator.frequency.setValueAtTime(440, currentTime);
//Connect Oscillator to Gain Node and Gain Node to audioCtx.destination
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillator.start(currentTime);
//Create Gain (Volume Envelope)
gainNode.gain.setValueAtTime(0.5, currentTime);
gainNode.gain.linearRampToValueAtTime(0.5, currentTime + 0.5);
gainNode.gain.linearRampToValueAtTime(0.25, currentTime + 2);
gainNode.gain.linearRampToValueAtTime(0.000001, currentTime + 5);
gainNode.gain.linearRampToValueAtTime(0.000001, currentTime + 999);
//Approximately 1.5 seconds later, Cancel ALL Scheduled Envelope changes from second 2 and up, and create a FAST
//"Fade Out" that lasts 0.1 seconds.
var cancelAt = currentTime + 2;
setTimeout(function () {
StopEnvelope(audioCtx, gainNode, cancelAt);
}, 1500);
}
function StopEnvelope(audioCtx, gainNode, cancelAt) {
//This is never TRUE
if (cancelAt <= audioCtx.currentTime) {
console.log("cancelScheduledValues will happen immediately!");
}
gainNode.gain.cancelScheduledValues(cancelAt);
gainNode.gain.setTargetAtTime(0.00001, cancelAt, 0.1);
}
<input type="button" value="Start Oscillator" onclick="startSound();" />
<p>
You can hear a JUMP in Gain (Volume) at around 1.5 seconds. That is when <strong>gainNode.gain.setTargetAtTime(0.00001, cancelAt, 0.1);</strong> is executed.
It's is like it is executed Immedately instead at cancelAt (at second 2).
</p>
<p style="color: red; font-weight: bold;">
NOTE: this would be expected if cancelAt <= audioCtx.currentTime. But that is NOT the case here. </p>
非常奇怪的是,如果我在预定的事件中添加一点时间,它似乎会按预期运行。见 cancelAt += 0.0005;
行function startSound() {
//Audio context
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var currentTime = audioCtx.currentTime;
//Create Gain Node And Oscillator
var gainNode = audioCtx.createGain();
var oscillator = audioCtx.createOscillator();
oscillator.type = "sine";
oscillator.frequency.setValueAtTime(440, currentTime);
//Connect Oscillator to Gain Node and Gain Node to audioCtx.destination
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillator.start(currentTime);
//Create Gain (Volume Envelope)
gainNode.gain.setValueAtTime(0.5, currentTime);
gainNode.gain.linearRampToValueAtTime(0.5, currentTime + 0.5);
gainNode.gain.linearRampToValueAtTime(0.25, currentTime + 2);
gainNode.gain.linearRampToValueAtTime(0.000001, currentTime + 5);
gainNode.gain.linearRampToValueAtTime(0.000001, currentTime + 999);
//Approximately 1.5 seconds later, Cancel ALL Scheduled Envelope changes from second 2 and up, and create a FAST
//"Fade Out" that lasts 0.1 seconds.
var cancelAt = currentTime + 2;
setTimeout(function () {
StopEnvelope(audioCtx, gainNode, cancelAt);
}, 1500);
}
function StopEnvelope(audioCtx, gainNode, cancelAt) {
cancelAt += 0.0005;
//This is never TRUE
if (cancelAt <= audioCtx.currentTime) {
console.log("cancelScheduledValues will happen immediately!");
}
gainNode.gain.cancelScheduledValues(cancelAt);
gainNode.gain.setTargetAtTime(0.00001, cancelAt, 0.1);
}
<input type="button" value="Start Oscillator" onclick="startSound();" />
<p>
Now the "Fade Out" works as expected. The only change is that 0.0005 seconds is added to the <strong>cancelAt</strong> paramenter.
</p>
<p style="color: red; font-weight: bold;">
NOTE: As before, cancelAt is NEVER less than or equal to audioCtx.currentTime. </p>
你知道这种奇怪行为的根源是什么吗?如果没有那个时间黑客可以解决这个问题吗?
非常感谢! 丹尼布洛
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标签: javascript html web-audio-api