【发布时间】:2014-07-04 10:53:17
【问题描述】:
我的问题是我有 8 个图片框,而其中只有一个会一次调用其绘制方法。
我的代码有点过大,所以我尽量将其缩小到受影响的部分。
我最好的猜测是,这与其说是我的代码中的错误,不如说是对绘制事件如何工作的误解。
我有一个继承自 PictureBox 的类,我正在使用它而不是 Picturebox。唯一的变化是构造函数
using System.Drawing;
using System.Windows.Forms;
public class DrawingSurface : PictureBox
{
public DrawingSurface(Rectangle bounds) : base() {
base.Dock = DockStyle.Fill;
base.SizeMode = PictureBoxSizeMode.Zoom;
//I set the size and bounds which is probably redundant because
//I was trying random things to fix the problem
base.Size = new Size(bounds.Width, bounds.Height);
base.Bounds = bounds;
base.Margin = new Padding(0) ;
base.BackColor = Color.Transparent;
}
}
public class MyForm:Form
{
public MyForm():base()
{
base.FormBorderStyle = FormBorderStyle.Sizable;
base.MaximizeBox = false;
base.MinimizeBox = false;
base.Bounds = Screen.PrimaryScreen.Bounds;
}
}
这是我的主要课程
class Program
{
static int Main()
{
short boardOffsetX, boardOffsetY, trayOffsetX, trayOffsetY;
MyForm gameImage = null;
Tray playerTray = null;
ScrabbleBoard board = null;
BagOfLetters bag = null;
AppDomain currentDomain = AppDomain.CurrentDomain;
currentDomain.UnhandledException += new UnhandledExceptionEventHandler(MyHandler);//this line of code doesn't work either if any of you can spot anything obvious here.
//this is my hacky way of centering the images, wouldn't mind you telling me
//a better way of doing this either.
boardOffsetX = (short)(Screen.PrimaryScreen.Bounds.Width/4);
boardOffsetY = (short)(Screen.PrimaryScreen.Bounds.Height/8);
trayOffsetX = (short)(Screen.PrimaryScreen.Bounds.Width / 3.3);
trayOffsetY = (short)(Screen.PrimaryScreen.Bounds.Height / 24);
try
{
gameImage = new MyForm();
bag = new BagOfLetters();
board = new ScrabbleBoard(gameImage, new Point(boardOffsetX, boardOffsetY));
playerTray = new Tray(bag, trayOffsetX, trayOffsetY, gameImage);
gameImage.ShowDialog();
}
finally
{
//Dispose all
}
}
}
我的图像是这样绘制的。我有一个带有大图像的大类包含 7 个较小的类及其图像。我尝试从我的大班初始化所有内容。
public class Tray{
private Image TrayImage;
private DrawingSurface TraySurface;
private short OffsetY = 0;
private short OffsetX = 0;
public List<LB> Tray;
public Tray(Bag bag, short offsetX, short offsetY, MyForm gameImage)
{
Letter tmp;
//paramater validation
TrayImage = Image.FromFile(PATHOFTRAY);
//GetBoundsAsRectangle is just getting the image dimensions as a rectangle
TraySurface = new DrawingSurface(GetBoundsAsRectangle()) ;
TraySurface.Location = new Point(offsetX, offsetY);
this.OffsetX = offsetX;
this.OffsetY = offsetY;
do
{
tmp = bag.PullLetter();
}
while (AddLetter(tmp, gameImage));
//make this image draw
TraySurface.Paint += new PaintEventHandler(this.Draw);
gameImage.Controls.Add(TraySurface);
TraySurface.SendToBack();
}
public bool AddLetter(Letter letter, MyForm gameImage) {
//argument validation
Count++;
letter.PutOnTray(Count, OffsetX, OffsetY);
gameImage.Controls.Add(letter.GetDrawingSurface());
if (letterCount >= MAXLETTERS)
{
return false;
}
return true;
}
public void Paint(Object sender, PaintEventArgs drawEvent)
{
//paramater validation here
Rectangle rectangleAreaToDrawImage = new Rectangle(OffsetX,
OffsetY,
TrayImage.Width,
TrayImage.Height);
// Draw image to screen.
drawEvent.Graphics.DrawImage(TrayImage, rectangleAreaToDrawImage);
}
}
public class Letter
{
private Image LetterImage;
private DrawingSurface LetterSurface;
private int PositionOnTray;
public Letter(char value, String fName) {
LetterImage = Image.FromFile(fName);
LetterSurface = new DrawingSurface(GetBoundsAsRectangle());
}
public void PutOnTray(short position, short x, short y)
{
//validation
PositionOnTray = position;
TrayOffsetX = (short)(x + (position*20));
TrayOffsetY = y;
IsOnTray = true;
LetterSurface.Location = new Point(TrayOffsetX, TrayOffsetY);
LetterSurface.Paint += new PaintEventHandler(this.Draw);
}
public void Paint(Object sender, PaintEventArgs drawEvent)
{
int x = 0, y = 0;
//paramater validation here
x = (TrayOffsetX + (LetterImage.Width * PositionOnTray));
y = (TrayOffsetY + 6);
Location = new Rectangle(x,
y,
LetterImage.Width,
LetterImage.Image.Height);
drawEvent.Graphics.DrawImage(LetterImage, Location);
}
所以基本上托盘有图像,7 个字母也有图像。字母现在被绘制在托盘顶部,但在它们自己的图片框中。我向托盘和字母添加了一个绘制方法,并将它们添加到图片框 Paint thingy。我需要这些字母具有单独的图片框,因为稍后我想添加功能以通过鼠标单击将它们拾取并在屏幕上拖动。
问题是没有调用绘制方法。只是理论上的伪代码,你会怎么画这个?我来自 Java/C/C++ 背景,图形从来都不是我关注的焦点,所以我确信这不是一个错误,而是我的处理方式是错误的。
【问题讨论】:
-
我认为这是winforms?请添加适当的平台标签!
PictureBoxes上的注释:它们有背景,就像所有控件一样,您可以在其 Paint 事件中绘制它。但他们的主要特点是他们的形象,你可以设置和修改;它负责保持图像始终保持最新状态。那么你在哪里画画呢?图像或背景(如果您有图像集,将或多或少覆盖)? -
模糊。字母被添加到表格中。非常不清楚它们与 TraySurface 的关系,您希望将字母添加到 TraySurface 中。使用 Color.Transparent 也从来不是问题,透明度是模拟的,堆叠效果不起作用。
-
我更新了我的帖子。它是 System.Windows.Forms,所以我假设是 winforms。
-
我更新了我的帖子。它是 System.Windows.Forms,所以我假设是 winforms。我将尝试在图片框绘制事件中进行绘制,而不是看看是否可行。直到现在我都用图像画了。注释掉透明颜色并没有改变任何东西。老实说,我觉得这只是我应该做的愚蠢的事情,而我不是。我基本上是从我在网上找到的碎片中拼凑出这个图像代码,所以不要太看重它。
-
我没有任何具体的建议,但我不确定我是否理解您需要特定的绘制处理程序 - 这通常仅在您实现自己的自定义绘图时使用,例如,也许您想要一个绘制背景渐变的控件或想要创建一个不存在的控件(行分隔符控件是 C# 中的常见控件)。为此,我希望您能够使用香草图片框,并将它们设置为您想要的图像,并根据需要移动它们。我可能会从一些简化开始(首先构建你的部件)并从那里重建。