【发布时间】:2015-04-21 14:50:38
【问题描述】:
我的老板给我的任务是创建一个包含原始对象和一个独特对象的基本场景。我创建了对象以及第一人称相机/角色等。唯一的错误是每次运行脚本并启动游戏时,每次单击菜单切换按钮时,所有需要的表单要放置,无论玩家在哪里看,都会无限生成。我想要的是让玩家切换菜单,点击选项,点击后,对象出现(单个对象),玩家可以将其放置在场景中的任何位置。
这是来自 unity 的 C# 代码。我认为是 spawn 的代码一直在循环,但我希望它停止循环。
public class menuScript : MonoBehaviour {
public GameObject[] items;
private itemplacement itemPlacement;
private bool menuWindowToggle = false;
private Rect menuWindowRect = new Rect(300,100,400,400);
private Dictionary<int,string> inventoryNameDictionary;
// icons
public Texture2D cubeIcon;
public Texture2D columnIcon;
public Texture2D sphereIcon;
public Texture2D robotIcon;
// Use this for initialization
void Start () {
itemPlacement = GetComponent<itemplacement> ();
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
for (int i = 0; i <items.Length; i ++) {
menuWindowToggle = GUI.Toggle (new Rect (800, 50, 100, 50), menuWindowToggle, "Item Menu");
if (menuWindowToggle) {
menuWindowRect = GUI.Window (0, menuWindowRect, menuWindowMethod, "Item Menu");
itemPlacement.SetItem (items [i]);
}
}
}
void menuWindowMethod (int windowId)
{
Dictionary<int,string> inventoryNameDictionary = new Dictionary<int,string> ()
{
{0, string.Empty},
{1, string.Empty},
{2, string.Empty},
{3, string.Empty}
};
itemClass cube = new itemClass (0, "Cube", cubeIcon, "Top of the line IKEA CUBE, made to break easily");
itemClass column = new itemClass (1, "Column", columnIcon, "Best Persian Column in world, no need paint, it perfect!!!");
itemClass sphere = new itemClass (2, "Sphere", sphereIcon, "ITS SPHERICAL.... SPHERICAL!!!");
itemClass robot = new itemClass (3, "Robot", robotIcon, "Mysterious thing, comes from emails about projects");
//display inventory
inventoryNameDictionary [0] = cube.name;
inventoryNameDictionary [1] = column.name;
inventoryNameDictionary [2] = sphere.name;
inventoryNameDictionary [3] = robot.name;
GUILayout.BeginArea (new Rect (5, 50, 395, 400));
GUILayout.BeginVertical ();
GUILayout.Button (inventoryNameDictionary[0], GUILayout.Height (50));
GUILayout.Button (inventoryNameDictionary[1], GUILayout.Height (50));
GUILayout.Button (inventoryNameDictionary[2], GUILayout.Height (50));
GUILayout.Button (inventoryNameDictionary[3], GUILayout.Height (50));
GUILayout.EndVertical ();
GUILayout.EndArea ();
}
public class itemClass
{
public int item;
public string name;
public Texture2D icon;
public string description;
public itemClass( int ide, string nam, Texture2D ico, string des)
{
item = ide;
name = nam;
icon = ico;
description = des;
}
}
}
另外一个负责放置的代码是:
public class itemplacement : MonoBehaviour {
private Transform currentItem;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (currentItem = null) {
Vector3 m = Input.mousePosition;
m = new Vector3(m.x,m.y,transform.position.y);
Vector3 p = camera.ScreenToWorldPoint(m);
currentItem.position = new Vector3(p.x,0,p.z);
}
}
public void SetItem(GameObject b){
currentItem = ((GameObject)Instantiate(b)).transform;
}
}
【问题讨论】:
标签: c# unity3d unityscript