【发布时间】:2018-03-17 17:50:00
【问题描述】:
如果你点击鼠标,图像将被Y鼠标的位置裁剪:https://jsfiddle.net/1mL9qfmd/2/(gif:http://wgrajo.pl/img/ezgif4baa2da6575.gif)
html:
<canvas id="game" width="640" height="480" style="position: absolute; left:0px; top:0px; border:1px red solid;"></canvas>
javascript:
var img = new Image;
img.src = 'http://wowslider.com/sliders/demo-93/data1/images/sunset.jpg';
var ctx = game.getContext('2d');
var ratioX = 2700/2300;
var ratioY = 1300/1080;
var cutY = 87;
var mouse = {y: 0, x: 0};
setInterval(function(){
ctx.clearRect(0,0,game.width, game.height);
ctx.drawImage(img, 0,0, img.width, img.height-cutY, 0, 0, img.width, img.height-cutY);
},1000/60);
window.addEventListener('mousedown', function(e){
mouse.y = e.pageY;
mouse.x = e.pageX;
cutY = Math.abs(img.height-mouse.y);
}, false);
但是当我将图像缩放添加到 drawImage (ratioX / ratioY)
ctx.drawImage(img, 0,0, img.width, img.height-cutY, 0, 0, img.width*ratioX, (img.height-cutY)*ratioY);
它不能正常工作,看(点击图片):https://jsfiddle.net/1mL9qfmd/4/(gif:http://wgrajo.pl/img/ezgif48510c879ec.gif)
我尝试将 ratioX / ratioY 添加到鼠标的位置,但没有帮助。我还使用 PointerClick 来控制鼠标位置。
有什么想法吗?
【问题讨论】:
标签: javascript html5-canvas position mouse scale