【发布时间】:2020-10-22 20:01:20
【问题描述】:
我正在尝试制作一个动画,其中两个磁铁(相互排斥)落入旋转管中。我有下降(重力)位并向下旋转,但我遇到了磁力问题。我使用的力的公式是(磁铁 1 的磁强度 x 磁铁 2 的磁强度)/(磁铁之间的距离)^2。基本上,力的强度随着磁铁之间距离的平方而减小。目标是使磁铁在相同的磁极彼此面对时相互排斥。我相信我没有正确使用“apply_force_at_local_point”命令。我特别不确定在“apply_force_at_local_point”命令中更新力的 x 和 y 方向
您真的不需要为此了解太多物理知识。提前感谢您的帮助
import pymunk
import pymunk.pygame_util
import pygame
import numpy as np
GRAY = (220, 220, 220)
width_mass=48
height_mass=48
charges=[10000,-10000] #magnet strengths
pygame.init()
size = 800,600
screen = pygame.display.set_mode(size,pygame.FULLSCREEN)
draw_options = pymunk.pygame_util.DrawOptions(screen)
space = pymunk.Space()
space.gravity = (0,-900)
pts = [(-27, -238.5), (27,-238.5), (27,238.5), (-27,238.5)] #enpoints of the endlessly rotating rectangle
body_type=pymunk.Body(body_type=pymunk.Body.KINEMATIC)
body_type.position = (400, 263.5)
space.add(body_type)
for i in range(4):
segment = pymunk.Segment(body_type, pts[i], pts[(i+1)%4], 2)
space.add(segment)
body_type.angular_velocity=1 #rotation speed
class Rectangle:
def __init__(self, rect_mass, pos,size=(80, 50)):
self.body = pymunk.Body(mass=rect_mass)
self.body.position = pos
shape = pymunk.Poly.create_box(self.body, size)
shape.density = 0.1
space.add(self.body, shape)
mass_1 = Rectangle(rect_mass=1,pos=(400,473),size=(50,50))
mass_2 = Rectangle(rect_mass=1,pos=(400,420),size=(50,50))
masses=[mass_1,mass_2]
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(GRAY)
space.debug_draw(draw_options)
pygame.display.update()
space.step(0.01)
temp=[] #collecting the positions of all masses in one place
for mass in masses:
temp.append(mass.body.position)
if len(masses)==2:
rel_dist=np.sqrt((temp[1][1]-temp[0][1])**2+(temp[1][0]-temp[0][0])**2) #euclidean distance between magnets
mag_force=charges[0]*charges[1]/(rel_dist**2 + 0.00001) #force = magnet1*magnet2/dist of the magnets^2
masses[0].body.apply_force_at_local_point(
(mag_force*(temp[1][0]-temp[0][0]),
mag_force*(temp[1][1]-temp[0][1])),
(masses[0].body.position.x,masses[0].body.position.y)) #this needs to be fixed
masses[1].body.apply_force_at_local_point(
-1*(mag_force*(temp[1][0]-temp[0][0]),
mag_force*(temp[1][1]-temp[0][1])),
(masses[1].body.position.x,masses[1].body.position.y)) #this needs to be fixed
pygame.quit()
【问题讨论】: