【发布时间】:2015-08-31 08:41:30
【问题描述】:
我在尝试启动并运行 Cast Game Manager 时遇到了一个不知道如何修复的错误。我已经能够连接游戏管理器,并获得状态更新。在此之后,我尝试发送 PlayerAvailableRequest。接收方更新游戏调试 ui 以指示请求成功,但随后在尝试将其响应消息发送给发送方时崩溃。下面我附上了相关的控制台日志,以及 GameDebug UI 的图片。请让我知道我是否遗漏了什么。
[ 59.643s] [cast.receiver.IpcChannel] Received message: {"data":"{\"type\":1100,\"requestId\":1}","namespace":"urn:x-cast:com.google.cast.games","senderId":"219:C97BEC14-B8AF-4BD1-855A-C55CEED51E43"}
cast_receiver.js:37 [ 59.650s] [cast.receiver.CastMessageBus] Dispatching CastMessageBus message
cast_receiver.js:37 [ 59.669s] [cast.receiver.IpcChannel] IPC message sent: {"namespace":"urn:x-cast:com.google.cast.games","senderId":"219:C97BEC14-B8AF-4BD1-855A-C55CEED51E43","data":"{\"type\":1,\"requestId\":1,\"playerToken\":null,\"statusCode\":0,\"errorDescription\":\"\",\"gameplayState\":1,\"lobbyState\":1,\"players\":[{\"playerId\":\":0\",\"playerState\":1,\"playerData\":null}],\"gameData\":null,\"gameStatusText\":\"\",\"gameManagerConfig\":{\"applicationName\":\"Code Cast\",\"maxPlayers\":2,\"version\":\"1.0.0\"},\"extraMessageData\":null}"}
cast_receiver.js:37 [ 59.689s] [cast.receiver.IpcChannel] Received message: {"data":"{\"type\":1,\"requestId\":2}","namespace":"urn:x-cast:com.google.cast.games","senderId":"219:C97BEC14-B8AF-4BD1-855A-C55CEED51E43"}
cast_receiver.js:37 [ 59.696s] [cast.receiver.CastMessageBus] Dispatching CastMessageBus message
cast_games_receiver.js:220 Uncaught TypeError: Cannot read property 'call' of undefined cast_games_receiver.js:220 b.Zbcast_games_receiver.js:221 l.f.EventTarget.dkcast_games_receiver.js:218 b.dispatchEventcast_games_receiver.js:261 Qcast_games_receiver.js:255 cast.receiver.games.j.Clcast_receiver.js:22 ybcast_receiver.js:21 g.dispatchEventcast_receiver.js:33 R.gbcast_receiver.js:22 ybcast_receiver.js:21 g.dispatchEventcast_receiver.js:31 g.hbcast_receiver.js:22 ybcast_receiver.js:21 g.dispatchEventcast_receiver.js:28 g.hb
编辑:我已通过 addGameManagerListener 将其范围缩小到使用 GameManagerListener。我已经让我的听众像示例一样简单,但它仍然崩溃。
Game Manager Listener Object:
MyGame = function () {
};
MyGame.prototype.onPlayerAvailable = function (event) {
console.log('Player ' + event.playerInfo.playerId + ' is available');
};
MyGame.prototype.onPlayerReady = function () { };
MyGame.prototype.onPlayerIdle = function () { };
MyGame.prototype.onPlayerPlaying = function () { };
MyGame.prototype.onPlayerDropped = function () { };
MyGame.prototype.onPlayerQuit = function () { };
MyGame.prototype.onGetGameManagerStatus = function () { };
MyGame.prototype.onGameMessage = function () { };
MyGame.prototype.onGameLoading = function () { };
MyGame.prototype.onGameRunning = function () { };
MyGame.prototype.onGamePaused = function () { };
MyGame.prototype.onGameShowingInfoScreen = function () { };
MyGame.prototype.onLobbyOpen = function () { };
MyGame.prototype.onLobbyClosed = function () { };
line adding it:
this.mMyGame = new MyGame();
this.mCastGameManager.addGameManagerListener(this.mMyGame);
【问题讨论】: