【发布时间】:2020-01-14 01:12:16
【问题描述】:
我正在尝试用 python (pygame) 制作一个飞扬的小鸟游戏。但是,当我运行我的 python 脚本(使用 pygame)时,窗口/显示没有打开。我尝试了各种解决方案,但都没有真正奏效。一切都在我桌面上的一张地图中。我使用崇高的文字。
import pygame
import neat
import time
import os
import random
WIN_WIDTH = 600
WIN_HEIGHT = 800
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bg.png")))
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def init_(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.velocity = 0
self.height = self.y
self.image_count = 0
self.img = self.IMGS[0]
def jump(self):
self.velocity = -10.5
self.tick_count = 0 #time in jump
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel*self.tick_count + 1.5*self.tick_count**2 #how much movement up/down
if d >= 16:
d = 16;
if d <0:
d-= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self, win): #bird flapping up and flapping down
self.img_count += 1 #keep track of for how long we have shown a certain image
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
slef.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
slef.img = self.IMGS[2]
elif self.img_count < self.ANIMATION_TIME*4:
slef.img = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME*4 + 1:
slef.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2 #when flapping up again it starts with showing IMGS2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center=self.image.get_rect(topleft= (self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.form_surface(self.img)
def draw_window(win, bird):
win.blit(BG_IMG, (0,0))
bird.draw(win)
pygame.display.update()
def main():
bird = Bird(200, 200)
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
clock = pygame.time.Clock()
run = True
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT():
run = False #get it out of the loop
bird.move()
draw_window(win, bird)
pygame.quit() #quit the game
quit()
当我从“Run = True”替换到结尾时:
(width, height) = (1000, 700)
screen=pygame.display.set_mode((width, height))
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
它确实显示了一个黑色窗口。我一直在为此苦苦挣扎,但还没有找到解决方案。我没有很多python经验。
【问题讨论】:
-
__init__而不是init_。见Classes。此外,您必须在某处致电main()。 -
if event.type == pygame.QUIT:而不是if event.type == pygame.QUIT():。注意,pygame.QUIT是一个常数。pygame.QUIT()会尝试调用pygame.QUIT -
嗨兔子,感谢您的帮助!但是,它仍然没有显示任何显示..
-
您必须阅读错误信息。我很确定还有一些错误。
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我没有收到任何错误信息