【发布时间】:2020-12-30 22:58:02
【问题描述】:
这是我第一次找不到答案,不得不在这里写。我正在尝试使用 Vue.js 的three.js 项目。我有这个错误:
编译失败。 ./node_modules/three-gltf-loader/index.js 未找到模块:错误:无法解析“C:\Users\Skunk\Documents\dolfin\dolfin\node_modules\three-gltf-loader”中的“three”
我的代码:
import * as THREE from 'three-js';
import GLTFLoader from 'three-gltf-loader';
export default {
name: 'HelloWorld',
props: {
msg: String
},
mounted(){
let scene = new THREE.Scene( );
let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerWidth / window.innerHeight, 0.1, 1000);
let renderer = new THREE.WebGLRenderer( );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', function( )
{
let width = window.innerWidth;
let height = window.innerHeight;
renderer.setSize( width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix( );
} );
const loader = new GLTFLoader();
// Load a glTF resource
loader.load(
// resource URL
'models/dol.gltf',
// called when the resource is loaded
function ( gltf ) {
scene.add( gltf.scene );
gltf.animations; // Array<THREE.AnimationClip>
gltf.scene; // THREE.Group
gltf.scenes; // Array<THREE.Group>
gltf.cameras; // Array<THREE.Camera>
gltf.asset; // Object
},
// called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
}
);
camera.position.z = 3;
//let ambientLight = new THREE.AmbientLight( 0xFFFFFF, 0.8);
// scene.add( ambientLight );
// game logic
let update = function ( )
{};
// draw scene
let render = function( )
{
renderer.render( scene, camera );
};
// run game loop
let GameLoop = function( )
{
requestAnimationFrame( GameLoop );
update( );
render( );
};
GameLoop( );
}
}
我是否使用了不兼容的代码?
【问题讨论】: