【发布时间】:2020-03-12 13:48:30
【问题描述】:
我正在尝试使用 three.js 在旋转圆柱体的外部(不是顶部或底部)显示多个图像。我可以显示 1 张图片,但我的目标是并排显示几张。我在材质数组中添加了 3 个纹理,但只显示第一个。任何帮助表示赞赏。
<html>
<head>
<title>My first three.js app</title>
<span>Test</span>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 100, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.y = 24;
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var diameter = 20;
var geometry = new THREE.CylinderGeometry( diameter, diameter, 15, 32 );
var texture1 = new THREE.TextureLoader().load( 'images/image1.jpg' );
var texture2 = new THREE.TextureLoader().load( 'images/image2.jpg' );
var texture3 = new THREE.TextureLoader().load( 'images/image3.png' );
texture1.wrapS = THREE.RepeatWrapping;
//texture.wrapT = THREE.RepeatWrapping;
//texture.repeat.set( 1, 4 );
var materials = [];
materials.push(new THREE.MeshBasicMaterial({ map: texture1 }));
materials.push(new THREE.MeshBasicMaterial({ map: texture2 }));
materials.push(new THREE.MeshBasicMaterial({ map: texture3 }));
var cylinder = new THREE.Mesh( geometry, materials );
cylinder.position.y = 25;
scene.add( cylinder);
camera.position.z = 40;
function render() {
requestAnimationFrame(render);
//cylinder.rotation.z += 0.05;
cylinder.rotation.y += 0.005;
renderer.render(scene, camera);
}
render();
</script>
</body>
【问题讨论】:
标签: javascript three.js