【问题标题】:switching jpanels based on player X,Y?根据播放器 X,Y 切换 jpanels?
【发布时间】:2013-07-09 15:43:38
【问题描述】:

我有以下代码...(加上一个通用的 Player 类,不包括 getX、getY、setX、setY、render()、tick() 等)

我希望播放器在 ViewB 中加载,当它到达边缘时。我希望 ViewB 关闭并被 ViewA 或 ViewC 替换(取决于它是左边缘还是右边缘)...我似乎无法完成这项工作,我不知道我做错了什么...... Player 类是在 MainGameThread.java 中创建的......并被传递到新的 JPanel 以便我仍在使用原始 Player 对象/sprite 创建的..
System.out.println("Should change screens here to ViewA"); 命令在到达边缘时似乎没有触发..我在这里做错了什么????我要修什么课??

MainGameThread 类:

import java.util.LinkedList;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class MainGameThread extends JFrame {

    private LinkedList<JPanel> screens = new LinkedList<JPanel>();
    private ViewA va;
    private ViewB vb;
    private ViewC vc;
    private ViewD vd;
    private Player player;

    public MainGameThread() {
        player = new Player();
        // load player settings from server
        //  ..
        //
        //  va = new ViewA(player);
        //vc = new ViewC(player);
        //vd = new ViewD(Player)

        vb = new ViewB(player);

        screens.add(0,ViewB);
        screens.add(1,ViewA);
        screens.add(2,ViewB);
        screens.add(3,ViewC);

        add(screens.get(0)); // starting from view B

        //go to end of view B (x=0), change to View A, close view B

        if(player.getX()<=5){
            System.out.println("Should change screens here to ViewA");
            vb = null;
            va = new ViewA(player);
            remove(screens.get(0)); 

            add(screens.get(1));
        } 

        if(player.getX()>=615){
            System.out.println("Should change screens here to ViewC");
            vb = null;
            vc = new ViewC(player);
            remove(screens.get(0)); 

            add(screens.get(2));
        } 
        setSize(652, 480);
        setLocationRelativeTo(null);
        setTitle("GAME");
        setResizable(false);
        setVisible(true);
    }

    public static void main(String[] args) {
        new MainGameThread();
    }
}

JPanel 视图:(将 ViewA 替换为 ViewB 等。到 D)

import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;

import javax.swing.JPanel;
import javax.swing.Timer;


public class ViewA extends JPanel implements ActionListener {

    private Player player;
    private Timer timer;
    private int B_WIDTH;
    private int B_HEIGHT;
    private boolean ingame;

    public ViewA(Player player) {   
        this.player = player;

        addKeyListener(new TAdapter());
        setFocusable(true);
        setBackground(Color.RED);
        setDoubleBuffered(true);
        setSize(652, 480);
        ingame = true;


        timer = new Timer(5, this);
        timer.start();
    }

    public void addNotify() {
        super.addNotify();
        B_WIDTH = getWidth();
        B_HEIGHT = getHeight();   

    }

    public void paint(Graphics g) {
        super.paint(g);

        if (ingame) {

            Graphics2D g2d = (Graphics2D)g;

            if (player.isVisible())
                g2d.drawImage(player.getImage()
                    , player.getX(), player.getY(), this);

            g2d.setColor(Color.BLACK);
            g2d.drawString("ViewA: ", 5, 15);           
        } 

        Toolkit.getDefaultToolkit().sync();
        g.dispose();
    }

    @Override
    public void actionPerformed(ActionEvent e) {

        player.move();
        checkCollisions();
        repaint();  
    }

    public void checkCollisions() {
    }

    private class TAdapter extends KeyAdapter {
        public void keyReleased(KeyEvent e) {
            player.keyReleased(e);
        }

        public void keyPressed(KeyEvent e) {
            player.keyPressed(e);
        }
    }
}

【问题讨论】:

    标签: java swing jframe jpanel


    【解决方案1】:
    • 使用CardLayout 在视图(ViewA、ViewB、ViewC、ViewD)之间切换,否则你必须调用(re)validaterepaint 来换取JFrame(作为最后的代码行,在所有更改为已经可见的 Swing GUI 被执行)

    • 自定义绘画由paintComponent()完成,而不是paint()

    • 删除 void public void addNotify() {,而不是这个 void 来覆盖 getPreferredSize,然后 JPanelObjects 的所有坐标都基于 getWeight/Height

    【讨论】:

    • "删除 void public void addNotify() { 而不是这个 void 来覆盖 getPreferredSize,那么 JPanel 中对象的所有坐标都基于 getWeight/Height"——所以完全删除 addNotify()?或者这样做public void addNotify() { super.addNotify(); B_WIDTH = getWidth(); B_HEIGHT = getHeight(); super.setPreferredSize(new Dimension(B_WIDTH,B_HEIGHT)); }
    • 删除整个代码块,没有什么要通知的,请尝试通过鼠标单击链接代码获取PreferredSize,然后您可以进行比较,顺便搜索这里paintComponent + getPreferredSize,按最新排序,那么你可以看到一些奇迹
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