嗯...有趣...甚至Expression<>导致关闭...我不知道...
最终结果:谓词没有对 myList 的引用
我会解释:
private static bool IsDebug()
{
// Taken from http://stackoverflow.com/questions/2104099/c-sharp-if-then-directives-for-debug-vs-release
object[] customAttributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(DebuggableAttribute), false);
if ((customAttributes != null) && (customAttributes.Length == 1))
{
DebuggableAttribute attribute = customAttributes[0] as DebuggableAttribute;
return (attribute.IsJITOptimizerDisabled && attribute.IsJITTrackingEnabled);
}
return false;
}
static void Main(string[] args)
{
// Check x86 or x64
Console.WriteLine(IntPtr.Size == 4 ? "x86" : "x64");
// Check Debug/Release
Console.WriteLine(IsDebug() ? "Debug, USELESS BENCHMARK" : "Release");
// Check if debugger is attached
Console.WriteLine(System.Diagnostics.Debugger.IsAttached ? "Debugger attached, USELESS BENCHMARK!" : "Debugger not attached");
Console.WriteLine();
{
long memory = GC.GetTotalMemory(true);
// A big array, big enough that we can see its allocation in
// memory
byte[] buffer = new byte[10000000];
Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);
// A List<>, containing a reference to the buffer
List<object> myList = new List<object>();
myList.Add(buffer);
Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that buffer is referenced at least up to
// this point
GC.KeepAlive(buffer);
// But clearly setting buffer = null is useless, because the
// List<> has anothe reference
buffer = null;
Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);
// If I Clear() the List<>, the last reference to the buffer
// is removed, and now the buffer can be freed
myList.Clear();
Console.WriteLine("myList.Clear(): {0}", GC.GetTotalMemory(true) - memory);
GC.KeepAlive(myList);
}
Console.WriteLine();
GC.Collect();
{
long memory = GC.GetTotalMemory(true);
// A big array, big enough that we can see its allocation in
// memory
byte[] buffer = new byte[10000000];
Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);
// A List<>, containing a reference to the buffer
List<object> myList = new List<object>();
myList.Add(buffer);
Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that buffer is referenced at least up to
// this point
GC.KeepAlive(buffer);
// But clearly setting buffer = null is useless, because the
// List<> has another reference
buffer = null;
Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that the List<> is referenced at least
// up to this point
GC.KeepAlive(myList);
// If I set to null myList, the last reference to myList
// and to buffer are removed
myList = null;
Console.WriteLine("myList = null: {0}", GC.GetTotalMemory(true) - memory);
}
Console.WriteLine();
GC.Collect();
{
long memory = GC.GetTotalMemory(true);
// A big array, big enough that we can see its allocation in
// memory
byte[] buffer = new byte[10000000];
Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);
// A List<>, containing a reference to the buffer
List<object> myList = new List<object>();
myList.Add(buffer);
Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);
// A predicate, containing a reference to myList
Expression<Func<object, bool>> predicate1 = p => myList.Contains(p);
Console.WriteLine("Created a predicate p => myList.Contains(p): {0}", GC.GetTotalMemory(true) - memory);
// A second predicate, **not** containing a reference to
// myList
Expression<Func<object, bool>> predicate2 = p => p.GetHashCode() == 0;
Console.WriteLine("Created a predicate p => p.GetHashCode() == 0: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that buffer is referenced at least up to
// this point
GC.KeepAlive(buffer);
// But clearly setting buffer = null is useless, because the
// List<> has another reference
buffer = null;
Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that the List<> is referenced at least
// up to this point
GC.KeepAlive(myList);
// If I set to null myList, an interesting thing happens: the
// memory is freed, even if the predicate1 is still alive!
myList = null;
Console.WriteLine("myList = null: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that the predicates are referenced at
// least up to this point
GC.KeepAlive(predicate1);
GC.KeepAlive(predicate2);
try
{
// We compile the predicate1
Func<object, bool> fn = predicate1.Compile();
// And execute it!
fn(5);
}
catch (NullReferenceException)
{
Console.WriteLine("predicate1 is 'pointing' to a null myList");
}
}
}
这是一个分三个部分的示例测试:基本点是分配了一个大的byte[] 数组,通过检查分配了多少内存,我们检查该数组是否仍然以某种方式分配。 在没有调试器 (CTRL+F5) 的情况下在 Release 模式下执行此代码非常重要。如果不这样做,程序启动时会收到警告
前两个“部分”仅表明 List<> 确实保持“活动”它引用的项目(因此在这种情况下为 byte[]),并释放 List<> 或 .Clear()ing 它让 GC 收集byte[]。
第三部分更有趣:有List<> 和Expression<>...两者似乎都保留了对byte[] 的引用,但这是一种错觉。所写的Expression<> 导致编译器围绕myList<> 变量生成一个“闭包”。使用 ILSpy 很容易看到:
Program.<>c__DisplayClassb <>c__DisplayClassb = new Program.<>c__DisplayClassb();
<>c__DisplayClassb.myList = new List<object>();
<>c__DisplayClassb.myList.Add(buffer3);
ParameterExpression parameterExpression = Expression.Parameter(typeof(object), "p");
Expression<Func<object, bool>> predicate = Expression.Lambda<Func<object, bool>>(Expression.Call(Expression.Field(Expression.Constant(<>c__DisplayClassb), fieldof(Program.<>c__DisplayClassb.myList)), methodof(List<object>.Contains(!0)), new Expression[]
{
parameterExpression
}), new ParameterExpression[]
{
parameterExpression
});
(如果你没有ILSpy,可以看一下在线编译器TryRoslyn生成的代码更简单的示例)
编译器生成一个隐藏类<>c__DisplayClassb,带有一个字段myList。因此,该方法没有“局部”变量myList,而是将其作为具有字段myList 的局部变量<>c__DisplayClassb。 predicate1 不直接保留对myList 的引用,而是对变量<>c__DisplayClassb 的引用(参见Expression.Constant(<>c__DisplayClassb)?),所以当
<>c__DisplayClassb.myList = null;
predicate1 仍然有对<>c__DisplayClassb 的引用,但<>c__DisplayClassb.myList 是null,所以没有更多对myList 的引用。