【发布时间】:2018-12-03 19:05:20
【问题描述】:
我已经开始练习 Socket 编程,并且我已经用 C 编写了客户端和服务器程序,它们之间的通信很好。但是,我希望找到客户端和服务器的 IP 地址并将其打印在两个程序中。
这是我的客户端代码...
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
struct node
{
int a;
int b;
char c[10];
};
int main(int argc, char const *argv[])
{
int socketFD,port;
struct sockaddr_in serverAddress, clientAddress;
struct hostent *server;
if (argc < 3)
{
fprintf(stderr,"usage %s hostname port\n", argv[0]);
exit(0);
}
port = atoi(argv[2]);
socketFD = socket(AF_INET, SOCK_STREAM, 0);
if (socketFD < 0) error("ERROR opening socket");
server = gethostbyname(argv[1]);
if (server == NULL)
{
fprintf(stderr,"ERROR, no such host\n");
exit(0);
}
bzero((char *) &serverAddress, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
bcopy((char *)server->h_addr,(char *)&serverAddress.sin_addr.s_addr, server->h_length);
serverAddress.sin_port = htons(port);
clientAddress.sin_family=AF_INET;
clientAddress.sin_port=htons(port);
clientAddress.sin_addr.s_addr=htonl(INADDR_ANY);
if (connect(socketFD,(struct sockaddr *)&serverAddress,sizeof(serverAddress)) < 0) error("ERROR connecting");
struct node temp;
temp.a=21;
temp.b=32;
temp.c[0]='T';
temp.c[1]='E';
temp.c[2]='M';
temp.c[3]='P';
sendto(socketFD, (void *) &temp, sizeof(temp), 0, (struct sockaddr*)&serverAddress, sizeof(serverAddress));
printf("%s - %s", inet_ntoa(serverAddress.sin_addr), inet_ntoa(clientAddress.sin_addr));
return 0;
}
这是我的服务器代码
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
struct node
{
int a;
int b;
char c[10];
};
int main(int argc, char const *argv[])
{
if (argc < 2)
{
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
int socketFD,port,clientFD,clientLen;
struct sockaddr_in serverAddress, clientAddress;
if((socketFD=socket(AF_INET,SOCK_STREAM,0))<0)
{
printf("Unable to create socket\n");
return 1;
}
bzero((char*)&serverAddress,sizeof(serverAddress));
port=atoi(argv[1]);
serverAddress.sin_family=AF_INET;
serverAddress.sin_port=htons(port);
serverAddress.sin_addr.s_addr=htonl(INADDR_ANY);
if((bind(socketFD,(struct sockaddr *)&serverAddress, sizeof(serverAddress)))<0)
{
printf("Error on binding\n");
return 1;
}
listen(socketFD,5);
clientLen=sizeof(clientAddress);
clientFD=accept(socketFD, (struct sockaddr *)&clientAddress, &clientLen);
struct node temp;
recvfrom(clientFD, (void *)&temp, sizeof(temp), 0, (struct sockaddr*)&clientAddress, &clientLen);
printf("%d-%d-%s\n", temp.a, temp.b, temp.c);
printf("%s - %s", inet_ntoa(serverAddress.sin_addr), inet_ntoa(clientAddress.sin_addr));
close(clientFD);
return 0;
}
我面临的服务器程序的问题是,在输出中它正在打印给定结构变量的值,后跟一些未知字符,并且客户端和服务器的 IP 地址都打印为 0.0.0.0 ..
什么是问题以及如何解决它?
提前致谢
【问题讨论】:
-
您是否尝试使用调试器,首先是客户端,然后是服务器端?您是否尝试控制 IO 函数的返回值?恕我直言,您应该以这种方式开始,看看问题出在哪里。
-
您不会以空值终止
temp.c,因此使用printf打印它会调用未定义的行为。