【发布时间】:2014-05-15 13:17:34
【问题描述】:
好的,所以我正在使用 WinSockets2 来制作一个非常简单的服务器-客户端应用程序。我初始化了我的套接字,我试图让服务器成为多用户。到目前为止,我几乎 100% 确定服务器套接字是正确形成的,并且我 100% 确定客户端套接字是正确的,因为我将它与另一台服务器一起使用。虽然,recv 函数失败并出现错误WSAENOTSOCK。有问题的代码:
unsigned __stdcall client(void *data) {
SOCKET clientSocket = (SOCKET)data;
char inBuffer[DEFAULT_BUFLEN];
int inBytes = SOCKET_ERROR;
ZeroMemory(inBuffer, sizeof(inBuffer)); //make sure the buffer is 0
inBytes = recv(clientSocket, inBuffer, sizeof(inBuffer), 0);
printf("Client said: %s and there's this also %d\n", inBuffer, inBytes);
if (inBytes == SOCKET_ERROR) {
printf("eek! Something went wrong! %ld\n", WSAGetLastError());
}
return 0;
}
还有一点...
bool serverOn = true;
while (clientSocket = accept(listenSocket, NULL, NULL) && serverOn) {
//http://stackoverflow.com/questions/15185380/tcp-winsock-accept-multiple-connections-clients
unsigned threadID;
HANDLE hThread = (HANDLE)_beginthreadex(NULL, 0, &client, (void*)clientSocket, 0, &threadID);
}
if (iResult = shutdown(clientSocket, SD_SEND) == SOCKET_ERROR) { //clean up and end everything
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(clientSocket);
WSACleanup();
return 1;
}
closesocket(clientSocket);
WSACleanup();
return 0;
}
如果需要任何其他代码,请询问。谢谢!
【问题讨论】:
-
如果必须满足任何其他条件才能复制,请发布。谢谢。 ——什么时候发生?
serverOn标志当时设置了吗?至少有一种味道:您创建的每个线程都有一个套接字,但当 while 离开时,套接字(可能为 0,但不是 INVALID_SOCKET)是shutdown和closed。我希望对listenSocket进行处理。但是关于上下文的信息很少......