【发布时间】:2012-10-12 13:55:29
【问题描述】:
我想在画布上绘制多个图像(背景,在背景上另一个图像, 并且在该图像上会再次出现另一个图像), 但有时它会加载图像,有时不会, 我使用 setTimeout 来延迟 drawImage 和加载,但它仍然不起作用。
if(somecondition)
{
//background image is 70kb
//image on background is 65kb
img3.src = "Image path"; //images is almost 2kb
img4.src = "Image path"; //images is almost 2kb
img5.src = "Image path"; //images is almost 2kb
img6.src = "Image path"; //images is almost 2kb
setTimeout(function()
{
img3.onload = function()
{
context.drawImage(img3, 272, 139, 172, 31);
}
},1000);
console.log("Linesss2 > 4 "+lines2);
bottomY = 290+((lines1-5)*10);
middleHeight = bottomY - 170;
setTimeout(function()
{
img4.onload = function()
{
context.drawImage(img4, 272, 170, 172, middleHeight); ///272
}
img6.onload = function()
{
context.drawImage(img6, 272, bottomY, 172, 71);
}
},1000);
}
var metrics1 = context.measureText(canvasText1);
var testWidth1 = metrics1.width;
var metrics2 = context.measureText(canvasText2);
var testWidth2 = metrics2.width;
context.fillText(canvasText1, 169.5-(testWidth/2), y-20);
context.fillText(canvasText2, 169.5-(testWidth/2), y-20);
wrapTextForCanvas1(context, canvasText1, 50, 180);
wrapTextForCanvas2(context, canvasText2, 260, 180);
}
【问题讨论】:
-
建议:如果您希望人们调试您的代码,请创建一个 JSFiddle (www.jsfiddle.net) 并在此处发布指向它的链接。
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它们没有被绘制,因为
onload可能在你的setTimeout被调用之前被触发了。
标签: javascript jquery canvas html5-canvas